Another take at the war mage


Conversions

Silver Crusade

Hi i have always liked the idea of this class and i know there is already a conversion for it on the forum but i wanted to take a stab of my own at it let me know what you think please.

1st 0 0 0 2 Armored Mage Light Warmage Edge 2 — — — — — — — —
2nd 1 0 0 3 Sudden Still 3 — — — — — — — —
3rd 2 1 1 3 Avanced Learning 4 — — — — — — — —
4th 3 1 1 4 Armored Mage Shield 5 2 — — — — — — —
5th 3 1 1 4 Bonus Feat 5 3 — — — — — — —
6th 4 2 2 5 Sudden Silent Avanced Learning 5 4 2 — — — — — —
7th 5 2 2 5 Warmage Sculpt Spell 5 5 3 — — — — — —
8th +6/+1 2 2 6 Armored Mage Medium 5 5 4 2 — — — — —
9th +6/+1 3 3 6 Avanced Learning War Mage Magic 5 5 5 3 — — — — —
10th +7/+2 3 3 7 Bonus Feat 5 5 5 4 2 — — — —
11th +8/+3 3 3 7 Sudden Sculpt 5 5 5 5 3 — — — —
12th +9/+4 4 4 8 Avanced Learning 5 5 5 5 4 2 — — —
13th +9/+4 4 4 8 Sudden Intensify 5 5 5 5 5 3 — — —
14th +10/+5 4 4 9 Sudden Enlarge 5 5 5 5 5 4 2 — —
15th +11/+6/+1 5 5 9 Avanced Learning 5 5 5 5 5 5 3 — —
16th +12/+7/+2 5 5 10 Sudden Empower 5 5 5 5 5 5 4 2 —
17th +12/+7/+2 5 5 10 Bonus Feat 5 5 5 5 5 5 5 3 —
18th +13/+8/+3 6 6 11 5 5 5 5 5 5 5 4 2
19th +14/+9/+4 6 6 11 Sudden Maximize 5 5 5 5 5 5 5 5 3
20th +15/+10/+5 6 6 12 War Mage Mastery 5 5 5 5 5 5 5 5 5

Hit Dice D8 Skill Points per level 2+ Int
Class Skills Craft (INT) Handle Animal (CHA) Intimidate (CHA) Knowledge Arcana, History, Engineering (INT) Profession (WIS) Ride (DEX) Spellcraft (INT)
Weapon and armor Proficiency War Mages are proficient with all simple weapons and one martial weapon of their choosing. War Mages are proficient in light and medium armor as well as shields but not tower shields until level 4 and level 8 respectively any armor other than light incurs arcane spell failure as normal. When 4th level is reached casting a spell with a shield does not count as the hand being occupied for casting spells. This only effects War Mage Spells so a cross class casting other arcane spells would suffer full penalties

Stats Charisma is important as it is empowers their spells, Intelligence is also important as it effects the War Mage edge and other abilities. Strength, Constitution, and Dexterity of course don’t hurt either

Spell Casting War Mages are spontaneous spell casters and use charisma for their spell D.C. and bonus spells per day just like a sorcerer.

War Mage Edge
A War Mage casts damaging spells with great skill and power spells that deal hit point damage add their intelligence modifier plus ½ their War Mage level minimum 1. The notable exception to this is Cantrips they do not gain the ½ lvl only their intelligence modifier. This damage applies only once per spell so a spell that hits multiple targets such as Magic Missile only deals the extra damage once per spell the extra damage can be applied to whichever missile the caster wants. This ability functions only with War Mage Spells.

Sudden Spells
As the War mage increases in level he is able to modify his spells as if he had certain feats this functions exactly as the feat would normally and does not increase the level of the spell or time to cast. He can use these feats three times per day.

Advanced Learning
The War Mage can add any Sorcerer/Wizard Spell to his spell list at these levels if the spell is not from the evocation or conjuration school it is treated as a 1 level higher spell so web would be treated as a 3rd level spell for instance.

Bonus Feat
At these levels a War Mage can select a Fighters Combat Feat or any Metamagic Feat also a War Mage can choose a Familiar/Bonded Item or Eschew Materials. They can not get both a familiar and a bonded item even with cross classing but their level stacks with classes that also give one of them.

War Mage Sculpt Spell
At this level all area of effect spells a War Mage casts exclude x amount of people from the effects of the spell where x= their intelligence modifier. This functions for the duration of the spell so the aforementioned web the targets would be immune to it but only that web if someone else casts another web they will be effected.

War Mage Magic
A War Mage learns to modify his spells in such a way that any spell from the conjuration or Evocation school they cast get a +1 to D.C. and Spell penetration that stacks with spell focus effects. Also they are able to change the element of a damaging spell the cast 3+int modifier per day as an admixture evocation wizard.

War Mage Mastery
At this level he gains sudden maximize and his war mage numerical modifiers increase by 1 so 2 to dc etc. and 4+ for the admixture part. Also his War Mage Edge now effects cantrips as well, for damaging spells there is no longer a casting time change from using metamagic spells.

Human ½ add one spell from the evocation or conjuration school from the sorcerer/wizard spell list to the spells known this must be one level lower than maximum spell level
Elf add 1/3 to use magic device to emulating spells on the sorcerer/wizard list
Dwarf +1/3 to concentration when casting spells in combat.
Halfling 1/6 increase save bonuses by 1
Gnome ½ add one illusion spell from the sorcerer/wizard spell list to spells knonw must be 1 level lower than maximum

½ Orc Reduce the attack penalty of one weapon by ½ levels when it reaches 0 you are treated as having that weapons proficiency bonus.
Aasimar / Tiefling Choose a resistance your race gives add ¼ to it maximum of +5 added to that resistance
Kitsune in 1/6 of a new Magical Tai feat. Any kitsune character can choose this bonus upon gaining a level in her favored class
Catfolk add 1/3 to damage when attacking with claws or claw blades are also proficient with claw blades on top of other proficiencies
Goblin gain fire resistance 1 does not stack with other sources
Gathlain Human ½ add one spell from the evocation or conjuration school from the druid spell list to the spells known this must be one level lower than maximum spell level
Kobold add 1 energy resistance except sonic this does not stack with other resistances
Suli ¼ add 1 to the number of times per day you can use elemental assault
Ifrit, Oread, Sylph, Undine add one spell matching your elemental type from any spell list if not from the sorcerer/ wizard spell list it must be one level below your maximum spell level
War mage Spells
Level 0 Acid Splash, Disrupt Undead, Light, Mending, Message, Ray of Frost

Level 1
Bed of Iron, Burning Hands, Force Sword, Magic Missile, Mount, Shield, Shocking Grasp, Snowball, True Strike

Level 2
Acid Arrow, Flaming Sphere, Magic Siege Engine, Scorching Ray, Shatter, Stone Call, Stone Discuss

Level 3
Dispel Magic, Fireball, Flame Arrow, Gust of Wind, Lightning Bolt, Vampiric Touch, Stinking Cloud

Level 4
Black Tentacles, Ice Storm, Magic Siege Engine Greater, Stoneskin, Wall of Fire

Level 5
Cone of Cold, Cloudkill, Fire Snake, Wall of Force

Level 6
Acid Fog, Blade Barrier, Chain Lightning, Disintegrate, Fire Seeds

Level 7
Banishment, Delayed Blast Fireball, Finger of Death, Rampart

Level 8
Horrid Wilting, Polar Ray, Rain of Arrows, Sunburst

Level 9
Massacre, Meteor Swarm, Ride the Lightning, Wooden Phalanx

RPG Superstar 2009 Top 32

How is this different then the Magus character class from Ultimate Magic?


So you get to cast like a sorcorer, have d8 hd, 3/4 bab, can cast arcane spells in some armor, and other abilities I didn't read yet.

Needs to be toned down if you ask me.

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