Couple of Ideas for the New Flip Tiles...


Accessories

Sovereign Court

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Urban:
• I like the recent "hazards expansion" with floods, fires, and damaged buildings.
• Would like to see a set with open spaces like plazas, gardens, fountains, wide streets and intersections, monuments, etc.
• Would also like to see larger buildings, some multi-tile buildings, and not just taverns, maybe some larger residential units or a row of similar-but-varied townhouses, a tenement/apartment building, some offices, etc.
• How about some urban water features like canals, bridges, docks, riversides, places where the sewer (upcoming set) dumps int the river, maybe even a water wheel and factory/mill.
• Liked the bits of city wall in "hazards," I would be 100% happy with a set that was all walls, towers and gates.

Dungeons:
• Water features like canals and bridges, some with walkways and some water-tunnel-only. Maybe even docks for boats that ply the waters of a sunless sea...
• More traps, with before and after versions.

Wilderness:
• Good start on forests.
• How about other modular environments like snowy, desert and jungle? Or features one could add to an otherwise boring plain, like rock outcroppings, cairn entrances, small copses of trees.

Town/Village:
• We've got a good start on dense urban, so how about a new line focusing on town/village - dirt roads, less dense structures, etc. You could hit some of the same theses - a starter set, then hazards expansion with fire and flood, then open spaces and water features.
• More so than with a city, a town probably has a more gradual boundary, so some transition to wilderness pieces with a little road or an isolated building (guard station, toll booth, etc.) might be nice.


I agree they need more of these they are awesome. The other biomes are what I think is needed most.

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