Diarian - Seeking Refinement Advice


Homebrew and House Rules


...And here it is! Enjoy!


Hello?


Is there anything I should change?


Did some changes. Please review it.


Is something wrong with the link?


I suppose you guys would rather read it here:
Diarian

Several millennia ago over the Hepaphet Desert, Solgarus and Lunaris waged war on each other, slamming together repeatedly for dominance of the sky and sending shards of themselves raining upon the Earth. This continued for several years, until an ancient nomad by the name of Hepaphet saw the two fighting and quickly worked on a plan. First, he paired each sun shard with a moon shard, which he buried in the sand together, then he took some sand and poured it into an hourglass of his, which he enchanted. Finally, he demanded that Solgarus and Lunaris stop fighting, at which point he uttered a curse that bound them to the hourglass, which would force them to take turns in the sky, and tyed their fate to the race that would become of the intertwined shards, and thus the Diarians were born.

Habitat
Diarians quickly get uneasy whenever they lose sight of clear, open sky, so they avoid making their homes in forests, caves, or in areas where storms are a common occurrence. They prefer building their homes in deserts, but they find plains and beaches to be acceptable home locations. Their homes are usually built without a permanent roof, opting instead for a deployable cover in case of inclement weather.

Physical Appearance
Diarians have two forms: a Solar and a Lunar form. Diarians in their Solar form look like well-toned pharoh houndfolk, save that their fur is golden, while Diarians in their Lunar form look like Catfolk with dark purple fur and specs of white strewn about.

Society
Diarians almost never form nations or settlements with a governing body. Most Diarian settlements are trading outposts, selling mundane survival goods by day, and masterwork arms, armor, and magical items at night. Diarians also build their homes in other races’ settlements, though they stay to the fringes of such settlements.

Relations
Dwarves and Elves are quick to distrust Diarians for their two-faced appearance, though Elves are sometimes receptive of Diarians looking to make friends. Orcs find good sparring partners in Diarians while they are in their Solar form, but quickly grow disappointed when they assume their Lunar form. On the other hand, Gnomes are often captivated with the eccentricities of Lunar Diarians, but soon becomes bored when they take on their Solar form. Half-Elves and Half-Orcs frequently flock to Diarians, seeking to learn their techniques to cope with their dual heritage.

Alignment and Religion
Diarians tend to be of a Neutral alignment. However, those who favor their Solar form are typically Lawful, while those who favor their Lunar form are usually Chaotic. All Diarians send their prayers to Solgarus (the sun) and Lunaris (the moon) in some capacity, as those who stop altogether are immediately executed out of fear that they would invite the obliteration of their entire race. Diarians that live in the settlements of other races extend their veneration to the gods of the sun and moon of those races.

Adventures
The choice to leave home weighs heavily upon a Diarian, knowing all too well that once you start chasing the sun and the moon, they will never lead you back alive. Indeed, those Diarians that leave home always have their eyes to the sky and almost never paying heed to what's on the ground.

Racial Traits

Diarians have the following traits in both forms:
•Outsider (Native, Diarian) - Diarians are considered Native Outsiders with the Diarian subtype for the purpose of spells, feats, and effects. Unlike other Outsiders, Diarians do not sleep and may restore their spells per day or other class abilities that would normally be restored by sleep once per day by taking a 1-hour rest.
•Medium Size - Diarians are Medium sized and does not receive bonuses or penalties due to size.
•Normal Speed - Diarians have a base speed of 30 feet.
•Darkvision - Diarians see in the dark up to 60 feet.
•Circadian Sense - Diarians instinctively know the time of day and whether the sun or the moon is above the horizon, even without being able to see the sky.
•Claustrophobia - Diarians get skittish whenever they lose sight of the open sky (regardless of weather), reducing the DC of Intimidation attempts against them by 4, taking a -4 penalty on saves against fear effects, and losing any morale bonuses they have in such circumstances.
•Languages - Diarians begin play speaking Common and Sylvan. Diarians with high intelligence may learn Celestial, Infernal, Abyssal, Aquan, Auran, Ignian, and Terran
•Dual Form - Diarians have two forms, both with their own set of traits: Solar and Lunar. They may switch between these forms at will as a full-round action.

While in their Solar form, Diarians gain the following traits:
•+2 STR, +2 WIS - Solars are strong and alert.
•Damage Reduction - Solars gain DR 5/Gold.
•Revealing Light (Su) - Solars may glow as a torch for a number of rounds equal to half their character level 3 times per day as a standard action. The affected area is subject to Zone of Truth (DC 12 + CON modifier), with those that fail the save also having their invisibility suppressed as long as they remain within the area.
•Solar Dependency - Solars rely on the sun for energy and quickly tire when the sun is below the horizon. Each round spent in the Solar form while the sun is below the horizon must make a Fort Save (DC 30 + ½ their HD) or become fatigued for 10 minutes. The effects stack, with a failure while exhausted rendering them unconscious until dawn.

While in their Lunar form, Diarians gain the following traits:
•+2 DEX, +2 CHA - Lunars are nimble and charming.
•Damage Reduction - Lunars gain DR 5/Silver.
•Obscuring Shadow (Su) - Lunars may emit darkness equivalent to how a torch sheds light for a number of rounds equal to half their character level 3 times per day as a standard action. Creatures within the affected area may attempt a Will save (DC 22 - CON modifier), with success granting them the benefits of Invisibility and Glibness as long as they remain within the area.
•Lunar Sight (Ex) - The Lunars’ ties to the moon allows them to see at night as other creatures see during the day. However, daytime is just as dark to them as other creatures’ night time. They treat low-light areas as though they were areas of bright light, darkness as normal light, bright light as low-light, and normal light as darkness.
•Lunar Dependency - Lunars rely on the moon for energy and quickly tire when the moon is below the horizon. Each round spent in the Lunar form while the moon is below the horizon must make a Fort Save (DC 30 + ½ their HD) or become fatigued for 10 minutes. The effects stack, with a failure while exhausted rendering them unconscious until dusk.

Are there any changes/additions you recommend?


Ill post a more detailed post later, but I recommend simplifying the 2 forms somewhat, I recommend not having 2 seperate sets of racial bonuses that can be changed very easily, can make keeping track of them a bit of a nightmare. Unless your group is up for that kind of management, in which case it's fine :P


Something like this?

Solar Form: While within Solar Form, Diarians gain a +2 racial bonus to Will saves and Perception checks, and a +1 racial bonus to melee attack and damage rolls. They may also glow as a torch as a standard action for a number of rounds per day equal to their character level, these rounds don't need to be consecutive. The affected area is subject to faerie fire.

Lunar Form: While within Lunar Form, Diarians gain a +2 racial bonus to Reflex saves and Diplomacy checks, and a +1 dodge bonus to AC. They may also emit darkness with the same radius of a torchlight as a standard action for a number of rounds per day equal to their character level, these rounds don't need to be consecutive. Creatures within the affected area gain a +10 bonus to Stealth checks.


Did some updates on the Google Doc. Please review...


Unless description based, I'm not too sure I can see any sort of changes...


Found out that the online version didn't update to offline version. It should work now.


Ok, I made it online only for me and the changes I made are still there. Here's the link again.

Does anyone have more advice? I would love to hear it.


I want to narrow down the FCBs to five classes and add a Racial Archetype. Any suggestions?


I like the ideas youve put forward, but the race seems quite powerful and seems a bit... Heavy. The racial DR is big, and there seems to be a lot to keep track of in terms of race.

I would also consider the fact that although not much people wield silver weaponry, gold weapons are almost unheard of due to their ineffectiveness. DR 5/gold would be able to shrug off most attacks, making it quite powerful.


I made some tweaks. As for the DR/gold, I was trying to think of a metal with ties to the sun, like how silver has ties to the moon.


I had thought so, also thought it was a cool idea haha

Perhaps instead gramt fire res 5 for solar, and cold res 5 for lunar


I'm took your suggestion and also removed Circadian Sense as the Fort save from Circadian Dependency serves plenty well as an alarm.

On another note, which five favored classes should I keep?


Separated current FCs from other candidates and started on Solgarus and Lunaris. The current FCs are Druid, Oracle, Monk, Ranger, and Vigilante.

Should I switch out some of the FCs?


All good on the FCs?

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