
Warriorking9001 |

I was recently reading through spells again and through various guide books and.. Well I was somewhat annoyed at the fact that there was no equivalent to the mentioned Lead Blades spell
Lead blades increases the momentum and density of your melee weapons just as they strike a foe. All melee weapons you are carrying when the spell is cast deal damage as if one size category larger than they actually are. For instance, a Medium longsword normally deals 1d8 points of damage, but it would instead deal 2d6 points of damage if benefiting from lead blades.
(also as for what "Mighty Wallop" is, it's a Races of the Dragon spell which basically makes it that you can increase the damage dice of a bludgeoning weapon in a similar manner.
I have an idea of how it might be done but I want to know what others might think... Speaking of which, here's how I imagine I'd do it if I were making it.
Powerful Might (Advanced Talent)
Prerequisites: Improved Strength, Caster level 5 (if it even needs a caster level prerequisite. I don't think it would be 'game breaking' in any respects, but advanced talents are the only types of talents with prerequisites.)
When using the Improved Strength enhancement, you may spend an extra spell point to have all weapons wielded by the target creature deal damage as though they were one size larger (or their Unarmed strikes if they have no weapon). However, your ability to wield larger weapons and the bonus from Powerful Might do not stack (For example, a 7 CL Medium character wielding a Huge Greatsword (the limit of how much one can wield at 7th CL) gains no benefit from powerful might).

Warriorking9001 |

The Tech sphere, which is currently in playtest offers a weapon attachable gadget that mimics the effects of the Lead Blades spell.
There's a tech sphere? I'd think that was more something for a Martial character than a caster but consider me interested. Where can I find the document?