Advice on 7th level Technomancer


Advice


Set in the (homebrewed) Bahamut Sector setting, I'm going to build a seventh level technomancer and I'd like some advice. The other two in the party are an operative and a soldier. The soldier has the priest theme.

I was thinking of going the thamaturge route taking the researcher theme. I can't say if the game is going to be combat heavy or not. But we are eschewing dice and starship combat. I'm going to play a human.

I'm going to make my own character sheet in InDesign (because I know how to use Adobe InDesign).


Eschewing Dice? Builds aren't that important then if there is no game mechanics. Create something that is narratively appealing to you.

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