Did I calculate the critical hit's properly?


Rules Questions


Last night we had a fun session in which our characters were jumped by 3 mercenary Trox who called in the backup of 4 more mercenary Trox.

My melee soldier hit level 11 prior to this session and so we leveled up and I used the Haste circuit in my armor to make a full attack with the Soldier's onslaught.

My vesk is lvl 11, Has 24 Str. (+7), Is using a Storm Hammer, Ferromagnetic with a Blasting fusion (Summoning Grenade Mk3), and my GM allowed our Technomancer to make an Advanced 2 Handed Melee 'grip' which functions in all respects like a Null-Space Gunner Harness but for 2-Handed Advanced melee weapons only. (Basically reducing the penalty of a full attack action by 2).

My Attack bonus is +19 (11 + 7 + 1 for the Weapon Focus feat), and the bonus damage is + 21 bonus damage. (11 for Weapon Specialization, +7 for Str mod, + 3 for Melee Striker gear boost).

On my 2nd full attack action I rolled 3 times against a KAC of 25 and rolled 2 natural 20's and a 12, All three were hits.

I calculated the damage to be 30d6 + 105.

Was that correct?


So your base is: +19 Ferromagnetic Storm Hammer 6d6+21
so 12d6+42 + 12d6+42 + 6d6+21
24d6+84 + 6d6+21
30d6+105

Yep, looks good.


Thanks! I was a bit taken aback by the amount of damage for a lvl 11 character and wanted to be sure my math was good.

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