Wildshape Build: Druid 4 / Bloodrager 1 / Warpriest 4 / MoMS 2 (Allosaurus)


Advice


Hi all,

This is not a Society build, though it could be with some tweaking (like Bloodrager first). This has come out of a homebrew campaign, without retraining. I'm asking for your help for any advice and general fact checking. Much obliged in advance.

My main questions, apart from overall correctness, are: can Divine Favor work with Druid levels? And how should I work around FCT with the Deinonychus levels? Do I go WF Talon and then focus on Charging and Grappling with the Allosaurus (I'd rather not, with that massive reach)? Any other suggestions, if you get the general gist of what I'm trying to do (high DPR with decent AC), would be greatly appreciated.

Initiative and Fort and Will Saves should be good, Dex will be very bad. The atrocious Dex save is probably the most glaring weakness of the build.

Magical Knack: Druid

1(Druid 1): Improved Initiative
1(Druid 1): Toughness
2:(Bloodrager 1[Id Rager: Anger, Urban Bloodrager]) BAB 1
3:(Druid 2) Extra Rage BAB 2
4:(Druid 3) BAB 3
5:(Druid 4) Natural Spell BAB 4 (Wildshape: Deinonychus until Level 9)
6:(Warpriest 1) Weapon Focus (Talon) BAB 4
(Divine Favor as Druid 6 (does this work?) +2 Luck Attack/Dmg x2 Day as Standard Action)
- Travel Blessing, Liberation Blessing?
7: (Warpriest 2) Feral Combat Training (Talon) BAB 5 (Divine Favor +2 x3 Day as Swift)
8: (MoMS/Martial Artist 1): Improved Unarmed Strike,
Dragon Style (Wis to AC) BAB 5
9: (MoMS 2) Shaping Focus, Dragon Ferocity BAB 6 (Evasion) (Iterative) (Wildshape: Allosaurus)
10: (Warpriest 3) Combat Reflexes BAB 7
11: (Warpriest 4) Dual Enhancement (or Boon Companion), BAB 8

LVL 9: Allosaurus, Charge vs. AC 22, Vine Strike, Divine Favor Up (Rough Calculations)
AC: 10 + 6 NA + 3 Bark + 4 WIS + 4 Mage Armor + 2 Dex + RoP+3 - 3 Dex (Huge, Rage) = 29 AC
Hit: Charge 2 + BAB 6 + STR 4 + Rage 3 + Belt 2 + DFavor 2 + WFocus 1 + WShape 3 + Amulet 3 [Furious]- 2 PA (+24)
Dmg:
Claw 1: STR (4+3+2+3 [34 STR + 12])x2 (DFerocity) + DF 2 + Amulet 3 + PA 4) =2d6+31 (38)
Claw 2: STR (4+3+2+3 [34 STR + 12])x1.5 + DF 2 + Amulet 3 + PA 6) =2d6+29 (36)
Bite 1: STR (4+3+2+3 [34 STR + 12]) + DF 2 + Amulet 3 + PA 4) +21 =2d6+21 (28)
Talon 1: STR (4+3+2+3 [34 STR + 12]) + DF 2 + Amulet 3 + PA 4) +21=1d8+21 (25.5)
Talon 2: STR (4+3+2+3 [34 STR + 12]) + DF 2 + Amulet 3 + PA 4) +21=1d8+21 (25.5)

Total DPR vs AC 24 or less: 38+36+28+51+23.5(Vine Strike)= 176.5

Magic Items
1: Headband of Wisdom +2 (2k craft, Owl’s Wisdom), +4 later
2: Wand of Mage Armor (Buy 750g)
2: Belt of Giant? Strength +2 (2k craft, Bull’s Strength), +4 later (6k)
3: Amulet of Many Fists +1 (4k buy), Furious later (6k craft, rage)
4: Druid Vestments (1375g craft, wildshape), switch out for Monk Robes
5: Ring of Protection +1 (and so on)

Silver Crusade

Caster levels usually refer to the class casting the spell, not all your different casting levels put together.

Could be wrong though, not sure.


Caster levels are dependent on class.
If you're 10 Wizard/ 10 Cleric, your CL for Wizard is 10, and your spells from the Wizard List act as CL 10.

So your CL for Druid would be 6 and Warpriest 4. That is way the most important rule is "you shall not lose Caster levels".
Some cases are worth, but in this case your spells would have a reduction in time, damage and your access to high level spells is delayed as well.


Thanks, Letric! I'm pretty much throwing high level spells out the window here. Just wanted to see if I could get the extra +1 from Divine Favor. Mostly just want to cast Barkskin, Divine Favor, and Vine Strike.

Also, just realized that one of the last two feats should be Wolf Style. Would work quite nicely.

Thank you, everyone, for your help.

The Other

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