| Yqatuba |
For anyone who has run it, how did you get the PCs to investigate the penal colony in the first place. You could just say they were sentenced to go there but I was thinking of doing something like Escape From New York/LA where the Chelaxian government puts a geas on all the characters forcing them to go there and solve the mystery or else. Seems to find since Cheliax is supposed to be an oppressive dictatorship.
Gorbacz
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Pathfinder Adventure Path Subscriber
Why doesn't any of the ways of getting the PCs hooked presented in the adventure suit you? "You're coerced magically to go there" is about the worst you can come up with, since the PCs might be more interested in getting the spell removed than with doing what they are supposed to in the first place.