Pathfinder Swiss Army Knife build


Pathfinder Society

4/5 *

Hello everyone! I’m building a True Pathfinder being one that is always ready for situations! This is not a PC built to one shot a BBEG. This is a build for people to have a little fun with their PCs. He’s a theory build using a 23 point build that I got from a rare boon. Please tell me what I am missing. He’s assumed to be lvl 11 with standard gold and prestige. If you like the build, let me know!

PFS LVL 11 Test
Human (Taldan) oracle (dual-cursed oracle) 5/pathfinder savant 6 (Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Adventurer's Guide, Pathfinder RPG Ultimate Magic 58)
NG Medium humanoid (human)
Init +5; Senses glyph-finding; Perception +18
Defense
AC 20, touch 12, flat-footed 18 (+4 armor, +2 Dex, +4 natural; +2 deflection vs. evil)
hp 74 (11 HD; 6d6+5d8+22)
Fort +10, Ref +10, Will +12; +6 vs. writing-based magical traps; +2 resistance vs. evil
Resist acid 5, cold 5, electricity 5, fire 5, sonic 5
Offense
Speed 30 ft.
Pathfinder Savant Spell-Like Abilities (CL 6th; concentration +11)
At will—analyze dweomer
3/day—identify (swift action)
Oracle (Dual-Cursed Oracle) Spells Known (CL 10th; concentration +15)
5th (4/day)—mass cure light wounds, emergency force sphere
4th (6/day)—ablative sphere, cure critical wounds, freedom of movement
3rd (7/day)—cure serious wounds, dispel magic, remove blindness/deafness, communal resist energyUC
2nd (7/day)—bless weapon, cure moderate wounds, flaming sphere (DC 17), oracle's burdenAPG (DC 17), communal protection from evilUC, remove paralysis, scorching ray, spiritual weapon
1st (8/day)—bless, burning hands (DC 16), cure light wounds, ill omenAPG, liberating commandUC, protection from evil, remove fear, unwelcome halo (DC 16)
0 (at will)—create water, detect magic, enhanced diplomacy, guidance, light, mending, purify food and drink (DC 15), read magic, stabilize
Mystery Spellscar
Statistics
Str 10, Dex 14, Con 14, Int 19, Wis 10, Cha 20
Base Atk +6; CMB +8; CMD 18
Feats Dispel Focus, Dispel SynergyUC, Greater Dispel Focus, Magical Aptitude, Spell Focus (abjuration), Spell SpecializationUM
Traits gifted adept, reactionary
Skills Acrobatics +4, Appraise +6, Bluff +7, Climb +2, Diplomacy +15, Disguise +7, Escape Artist +4, Fly +4, Heal +2, Intimidate +7, Knowledge (arcana) +25, Knowledge (local) +16, Knowledge (nature) +22, Knowledge (planes) +16, Knowledge (religion) +22, Perception +18, Ride +4, Sense Motive +3, Spellcraft +27, Stealth +4, Survival +2 (+4 to avoid becoming lost), Swim +2, Use Magic Device +29; Racial Modifiers master scholar
Languages Celestial, Common, Draconic, Infernal, Thassilonian, Varisian
SQ adept activation, analyze dweomer, esoteric magic, oracle's curses (blackened, tongues [celestial]), quick identification, revelations (eldritch resistance, magic penetration, misfortuneUM), scroll master, sigil master, silence master
Combat Gear boots of escapeARG, mnemonic vestmentUE, oil of daylight, potion of cure serious wounds, scroll of acid arrow (x2), lightning bolt (x2), snowball (x2), scroll of align weapon (x3), scroll of arcane eye (x3), invisibility purge (x3), see invisibility (x3), scroll of barkskin (x20), heroism (x20), scroll of bear's endurance (x5), scroll of break enchantment, scroll of cat's grace (x5), scroll of cure light wounds (x30), scroll of death ward (x3), scroll of dimension door (x3), scroll of dispel magic (x10), scroll of enervation (x3), scroll of enlarge person (x3), scroll of fly (x3), scroll of force sword (x3), scroll of haste (x10), scroll of heightened awareness (x30), scroll of holy sword, scroll of life bubble, scroll of magic missile (x30), scroll of restoration, lesser (x4) restoration, scroll of shield of faith (x30), scroll of wall of force, wand of mage armor (50 charges), wand of shield (50 charges), reagent, myrrh (100); Other Gear chime of opening, cloak of resistance +3, cracked dark blue rhomboid ioun stone, cracked dusty rose prism ioun stone, cracked mossy disk ioun stone, cracked mossy disk ioun stone, cracked mossy disk ioun stone, cracked mossy disk ioun stone, cracked mossy disk ioun stone, cracked pink and green sphere ioun stone, handy haversack, headband of mental prowess +2 (Int, Cha), wayfinderISWG, ablative sphere material component (worth 10 gp) (20), 8,015 gp
Special Abilities
Adept Activation (Ex) Can always take 10 on Use Magic Device, except when activate blindly. Rolling 1 is not auto-fail.
Analyze Dweomer (Sp) Use analyze dweomer as a spell-like ability.
Blackened Your hands and forearms are shriveled and blackened. You take a –4 penalty on weapon attack rolls
Dispel Focus +4 CL when you attempt a dispel check.
Dispel Synergy Dispel magic target takes a - 2 penalty on saves
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Energy Resistance, Sonic (5) You have the specified Energy Resistance against Sonic attacks.
Esoteric Magic (Ex) Add chosen spell (any list) to base spellcasting class' spell list.
Glyph-Finding (Ex) Use Spellcraft to find written magic traps only, otherwise as trapfinding.
Magic Penetration +2 (Ex) You gain a +2 bonus on any caster level check made to dispel or remove a magic effect.
Master Scholar (+3) (Ex) Can always take 10 on Knowledge (arcana) and Spellcraft.
Misfortune (Ex) At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it's worse than the o
Quick Identification (Sp) As a swift, use identify as a spell like ability.
Scroll Master (Su) Use own CL instead of item's for scrolls/spell completion.
Sigil Master (+6) (Su) Gain bon vs. written magic trap, if triggered by you, may not go off if save.
Silence Master (3/day) (Su) Silently activate comm word, spell trig/comp item. Activate to cast spell as silent metamagic rod.
Spell Focus (Abjuration) Spells from one school of magic have +1 to their save DC.
Spell Specialization (Dispel Magic) Pick one spell and cast it as if you were higher level
Tongues (Celestial) You can only understand and speak one language in combat.
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