My biggest problems with the system right now


Playing the Game


4 people marked this as a favorite.

1) Heightening Spells. Casters are already limited by their spells per day. There's no reason why heightening should be so limited, especially to Sorcerers and Bards. Any caster should be able to heighten whatever spell they want to.
2) Everything Scaling With Level. Attack bonus I can kind of understand, but AC? Skills, even those you're untrained in? It's really stupid that the difference between untrained and legendary is 5 at level 20, and that the biggest possible gap between AC of the PCs is 4. If everything in the game scales it would be better if nothing scaled at all.
3) Yo-Yo Death Rules. The rules right now are awful. I ran the first playtest module and the PCs went down about 20 times throughout the dungeon. Sometimes they were healed up, but most of the time they just stabilised themselves and got up, only to fall right back down again because they were at 1hp. As a DM I don't want to stab a PC who's on the ground, but it's the only logical step after an enemy sees a PC get right back up again.
4) Enemy Power. It's so out of whack with how the system is built, specifically with bonuses to attack. Why does a CR 0 mook Goblin have a +6 to hit when a level 1 super elite hero Goblin PC can only muster a maximum +5? F*cking clown shoes.
5) The 15-Minute Adventuring Day. As so many have mentioned here, why is there no rest mechanic besides sleeping for the night? The adventure I mentioned above took my PCs (ironically enough) almost exactly 15 minutes of in-game time to complete. What are they supposed to do when they run out of resources? Rest for 23.75 hours? That's beyond ridiculous.
6) TAC and Spell Attack Rolls. This relates to #2. TAC is on average 2-3 lower than AC to make it easier for spells to hit because casters use non-main-stats to attack with spells. The actual to-hit percentages are exactly the same, though (For example, a level 1 Fighter with STR 18 attacking AC 15 with a +5 to hit is a 50% hit chance. A level 1 Wizard with DEX 14 casting Ray of Frost against TAC 13 with a +3 to hit is still a 50% hit chance). Which makes me wonder WTF the point is of TAC even existing in the first place. Just have AC and make all spell attacks use the caster's main stat to attack.

Does anyone agree or disagree with my gripes? What are yours?

Community / Forums / Archive / Pathfinder / Playtests & Prerelease Discussions / Pathfinder Playtest / Player Rules / Playing the Game / My biggest problems with the system right now All Messageboards

Want to post a reply? Sign in.
Recent threads in Playing the Game