| axxroytovu |
| 3 people marked this as a favorite. |
I am proud to release my largest homebrew yet for Starfinder: Powers of the Past, a collection of class abilities, feats, races, spells, and items inspired by the Pathfinder universe. It includes:
* 4 new archetypes
* Variant Multiclassing
* 17 classic races
* 2 new themes
* 20 new envoy options, now including Holo Trinkets
* 16 mechanic options, including 3 new drone chassis
* 2 new Mystic connections and 7 new mystic spells
* 16 new operative options
* 12 new solarion options, including 4 alternate stellar modes
* 10 new soldier options
* 14 new technomancer options and 3 new technomancer spells
* 3 new summoning grafts
* Tons of new items, including Magic weapons, a hoverboard, AI boosts, and rules for 4 new classes of items!
I am currently releasing this document as a playtest version and looking for volunteers to provide feedback on the balance, format, and layout of the document. Any commentary is appreciated and I hope to make the best product possible with your help.
Link to the live-updated GMBinder version here: https://www.gmbinder.com/share/-L1_EgprYu14ySU6kfIh
Link to the stable PDF document can be found here: https://drive.google.com/file/d/1vXutKIKdHfyczpO9NYskVrj-5BZ6KzwE/view?usp= sharing
Link to the Google Form for commentary here: https://goo.gl/forms/RokWKL7hFPCEjkyX2
I hope you all enjoy and thank you to anyone who takes the time to give feedback.
| axxroytovu |
Like what you did with the weapon damage adjustments for transfering and calculating damage and level of weapon and such. I am wondering how you came to that formulation and would like to know how you came to such values.
The damage per hit is calculated as such:
Take a specific weapon family (such as the longswords) and calculate the expected damage per hit for each member (for an XdY weapon, the DPH = X * (Y+1) / 2)
Once you have all of the damage per hit values, you can use Excel to fit an exponential function where DPH = A * e^( B * (Item Level + N)). N is a specific modifier that I calibrated by hand to determine the relative impact of the different weapon properties.
Comparing the values of different weapon families helps to determine N for each weapon property.
Once you have this equation, it’s trivial to determine the DPH for a given level, and use the DPH equation given in step 1 backwards to determine the number and soze of the dice for that weapon.
Note: price is even easier since you don’t need to convert anything, but it’s still an exponential function related to the item’s level.
| axxroytovu |
Ok, then how would you do the Unchained Monk Unarmed Damage?
PFSRD Unchained Monk
Level 1: 1d8
Level 4: 2d6Level 8: 2d8
Level 12: 4d6
Level 16: 5d8
Level 20: 13d6
Monk unarmed attacks get the Analog, Operative and Archaic traits. At level 4 they lose the Archaic trait.