Powers of the Past - A fantasy themed homebrew document


Homebrew


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I am proud to release my largest homebrew yet for Starfinder: Powers of the Past, a collection of class abilities, feats, races, spells, and items inspired by the Pathfinder universe. It includes:

* 4 new archetypes
* Variant Multiclassing
* 17 classic races
* 2 new themes
* 20 new envoy options, now including Holo Trinkets
* 16 mechanic options, including 3 new drone chassis
* 2 new Mystic connections and 7 new mystic spells
* 16 new operative options
* 12 new solarion options, including 4 alternate stellar modes
* 10 new soldier options
* 14 new technomancer options and 3 new technomancer spells
* 3 new summoning grafts
* Tons of new items, including Magic weapons, a hoverboard, AI boosts, and rules for 4 new classes of items!

I am currently releasing this document as a playtest version and looking for volunteers to provide feedback on the balance, format, and layout of the document. Any commentary is appreciated and I hope to make the best product possible with your help.

Link to the live-updated GMBinder version here: https://www.gmbinder.com/share/-L1_EgprYu14ySU6kfIh

Link to the stable PDF document can be found here: https://drive.google.com/file/d/1vXutKIKdHfyczpO9NYskVrj-5BZ6KzwE/view?usp= sharing

Link to the Google Form for commentary here: https://goo.gl/forms/RokWKL7hFPCEjkyX2

I hope you all enjoy and thank you to anyone who takes the time to give feedback.


Like what you did with the weapon damage adjustments for transfering and calculating damage and level of weapon and such. I am wondering how you came to that formulation and would like to know how you came to such values.

Google form for commentary is not working though


brkndevil wrote:


Google form for commentary is not working though

Whoops, forgot to turn off a security setting. Should be fixed now!


brkndevil wrote:
Like what you did with the weapon damage adjustments for transfering and calculating damage and level of weapon and such. I am wondering how you came to that formulation and would like to know how you came to such values.

The damage per hit is calculated as such:

Take a specific weapon family (such as the longswords) and calculate the expected damage per hit for each member (for an XdY weapon, the DPH = X * (Y+1) / 2)

Once you have all of the damage per hit values, you can use Excel to fit an exponential function where DPH = A * e^( B * (Item Level + N)). N is a specific modifier that I calibrated by hand to determine the relative impact of the different weapon properties.

Comparing the values of different weapon families helps to determine N for each weapon property.

Once you have this equation, it’s trivial to determine the DPH for a given level, and use the DPH equation given in step 1 backwards to determine the number and soze of the dice for that weapon.

Note: price is even easier since you don’t need to convert anything, but it’s still an exponential function related to the item’s level.


Ok, then how would you do the Unchained Monk Unarmed Damage?
PFSRD Unchained Monk


brkndevil wrote:

Ok, then how would you do the Unchained Monk Unarmed Damage?

PFSRD Unchained Monk

Level 1: 1d8

Level 4: 2d6
Level 8: 2d8
Level 12: 4d6
Level 16: 5d8
Level 20: 13d6

Monk unarmed attacks get the Analog, Operative and Archaic traits. At level 4 they lose the Archaic trait.

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