Fusion pricing and conserving fusion


General Discussion


Pathfinder Starfinder Roleplaying Game Subscriber

A player of mine did some math on the fusion. At first it sounds great for a char using projectile/automatic weapons but when you get to higher levels it's just insane to buy it since the fusion level goes up but ammo price stays the same:

lvl 3 (lowest lvl you can get it) weapon gets the fusion for 440cr. For that money you get 96 heavy bullets so the fusion might pay itself back if used for automatic fire a lot.
lvl 13 X-Gen gets the fusion for 9760cr. For that money you can buy 2168 ammo which you probably can't fire during the time the weapon is relevant for the character.

The player calculated that he had shot around 500 heavy solid projectile ammo during his leveling from lvl 1 to 12 (Dead Suns).

Even if you combine it with the most expensive materials (+70cr per clip) you need to fire over 1200 ammo before it pays itself back.

Seems that the fusion is only usable for low levels or is our math broken? And yes, it is useful if you happen to find yourself in a planet with no ammo stores/workshops and UPBs :)


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Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

That was my instinct as well. However what I came to realize is the fusion is there to extend the time before you reload.

Let's say you have a 20 use gun and 75% chance to hit the enemies. That's around 6 extra shots before you reload which for a lot of encounters is enough to where you wont have to reload, effectively giving you some pseudo action economy


yep its mostly to offset the extra ammo cost of abilities that boost damage, like overcharge or weapons that have a high ammo usage per shot. Also works great with full auto weapons so that you get some of that clip back if you miss.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Why would you buy it for your bigger better gun, rather than transfer it for half the cost?

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