
Justin Fritz 56 |
So my question has to do with Weapon Accessories. Lets say I have a level 1 Tactical Pistol. How many mods could I put on that, i.e. Could I put a Light Bayonet Bracket, Laser sight, and a Nanofiber grip?
Is there a limit to the number that can be applied and is there a level requirement that must be met, similar to the weapon fusions?
Also how would that interact with the weapon fusions as well?

Ravingdork |

Bulk and cash are your limit. One per rail and yes you can integrate upgrades as well but stacking then really starts to up the bulk on guns
But does it though? It seems to me that if you are 2 L accessories to an L small arm, the whole ensemble has 1 bulk.
However, if you add those same two accessories to a 2 bulk heavy weapon, the whole ensemble is only 2.2 bulk.

Justin Fritz 56 |
I would imagine some logical design aspect has to apply, if something goes on the bottom of the gun then only one thing can go there but over all if you can find 7 items that can fit on one weapon in different locations, could you apply them to that one weapon and further more, is there a level requirement for the weapon weapon to apply weapon accessories to them. Could I mount a level 7 mod on a level 1 weapon and as a further point could I put 3 level 7 mods on a level 1 weapon? My first thought is no because they, for the most part are not magical, but did they use the same rule as weapons fusions, you can only apply fusions to a weapon that are less than or equal to the weapon level. Nothing in the book puts a limit on them.