| SamuraiTsumo |
Meet the Heroes
Cato - Drow, Sorcerer - Comes from the nation Sendai.(Isolationist, xenophopic, magic-phobic) Arrogant, charismatic, used to things going his way. Fights using his charisma and spells such as sleep or color spray.
Gareth - Human, Brawler - Comes from a small city state from the Nation of Confederation of City-States. Foolhardy, Brave to the point of danger to his well being. Kills people using only shields or grappling.
Blix - Goblin, Psi Warrior - Comes from a different city state from the Nation of Confederation of City-States. Quiet, self assured, is obsessed with the emerging technology of firearms. (I used a different system for psionics because Pathfinder's is stupid)
Krum - Orc, Wizard - Comes from a warring 3rd world nation called Baku. He enjoys damaging spells and using a big ass orcish axe that he throws via magic.
| SamuraiTsumo |
Meet the Game mechanics
I've made minor changes to almost everything. If I was smart enough to figure out how to share a google doc I'd do that.
Ships: I made only two major changes to ships, their speed and their maneuverability. We use a hex grid rather than square. Ship's maneuverability have 3 categories: 1, 2, 3. 1 the ship turns 45 degrees. 2 the ship turns 135 degrees, and 3 the ship can 180. I also slightly improved the speeds of ships. So a sloop or caravel can literally do circles around a galleon.
Which reminds me of another change. I made ship sizes, armaments, and crew sizes based off real world ships rather than the crazy random b*@~+*#! Paizo did.
Arquebus does 2d8 damage but still takes forever to reload.
blunderbuss does 4d4 but range is very short.
There's a ton of other minor changes but none matter for your reading pleasure.
| SamuraiTsumo |
Apparently I can't edit a post after x amount of time...
Races of Sendai.
Aasimar
With their celestial blood, they’re considered the most holy and highest class of all the races. Most royalty either has Aasimar heritage or desperately want an Aasimar to marry into the family. People are generally nicer towards Aasimar and more trusting of them.
Tiefling
Tieflings are on the other side of the plane touched coin. People generally hate Tieflings and even shun and ostracize them. Being part demon or devil they are viewed as the spawn of the enemy of all citizens. They are rarely seen in larger cities. For the most part they are relegated to the fringes of society and civilization.
Dwarf & Duergar
They are generally treated well as master crafters. There’s no stupid Dwarf/Elf or Dwarf/Orc rivalry or hostility. They’re usually a stern, serious people, until they get drunk or high. Then they become boisterous.
Elf (Half-Elf)
Still held in high esteem b the other races, they themselves feel their racial power slipping. It’s said that their race was once ethereal beings on the astral plane and that many came to material worlds where they eventually took on corporeal forms and lost a lot of power. Over the millennia they lost more powers including immortality. Finally, the disappearance of the Elven city-nation was the nail in the coffin. Full elves essentially became extinct and what were then considered half breeds are what we now call elves. Many feel as if their race is cursed to descend further in devolution until finally they either die out or are no better than animals. In an attempt to prevent this, many elves seek to bond with Aasimar to bring in a ‘higher’ bloodline.
Orc
Think of the Orcs of Sendai as similar to those of Elder Scrolls. Though lacking cognitive attributes, they are the strongest race there is. Their prowess on the battlefield is well known and respected. Orcs gravitate to military careers and physical labor. Half-Orcs usually follow the same patterns as Orcs, even though they’re not as strong.
Halfling
Pretty standard no deviations. They’re the height of a 5 year old human. They’re often mistaken as such.
Drow
After Aasimar, Drow have the most social presence. They’re the longest lived and most magically talented. In times past Drow royalty and noble houses would kill off any of their offspring who failed to inherit Drow Noble Magic. Now they’re more concerned with the growing numbers of green skins, humans and half humans. Therefore these failed nobles are allowed to live but not breed or inherit. Drow houses usually control the wealth and political power of whatever settlement their in.
Half-Drow
Nobility would immediately kill a half-drow child. Drow commoners however are only shunned and ostracized. They’re viewed as weaking the Drow race and strengthening humanity. Parents of half breeds are often killed by mobs or flee out of that fear. To other races a Half-Drow looks just as Noble as a full Drow, however a full Drow will at best ignore this disgrace.
Hobgoblin
Most Hobgoblins are found in Ishtara, Baku, or the Goblin archipelago. As such they’re not looked upon too kindly. They’re usually viewed as pirates and slavers. A Hob will have to prove himself to a community before they treat him fairly.
Goblin
Goblins represent the greatest threat to the ‘civilized world’, even though Goblins have most of the worlds cutting edge technology. A goblin who isn’t apart of a group of respectable individuals will quickly find himself being chased out of town for being a pirate spy.
Kobold
Kobolds are viewed neutrally by all races except Lizardfolk. Lizardfolk and Kobolds are the only two sapient reptilian races and Kobolds are notoriously weak and pathetic. Lizardfolk, who are some of the most capable warriors in the world, view this weakness with absolute distain. Kobolds however have much pride in themselves, they do after all carry dragon’s blood. (This claim further enflames the ire of Lizardfolk) Kobold folklore tells stories of mighty Kobold warriors who had stronger than average dragon blood and took on the power and characteristics of dragons.
Lizardfolk
Rarely will one see a Lizardfolk in a position of power that isn’t martial. They are however the very best amphibious assault specialists in the world. On average they are twice the strength of Kobolds. They’re over twice the height of Kobolds. Physically, Kobolds represent everything Lizardfolk hate. As one of the weakest races, Kobolds are absolutely detested by Lizardfolk. It’s to the point that they never settle among each other. If a Kobold is unfortunate enough to run into a Lizardfolk, he’ll most definitely be teased, tormented, bullied, and assaulted. Lizardfolk best get along with Orcs and Gnolls, who’s martial prowess is respected and rivaled.
Gnoll
Gnolls are not too fond of water so rarely do they take to the sea. Instead they often become land based militia, security, mercenaries, or the like. They best get along with Orcs and Lizardfolk who recognize and rival their combat abilities. They’re slightly less amicable towards Drow who after the great war tried to enslave them. For most this is ancient history with no relevance to today’s world.
Catfolk
Oddly enough Catfolk and Halflings get along and desire each other’s company more than any other races. That is to say, no other race gets along with any other to such an extent. Many suspect it is because both enjoy the arts and leisure. Both races are also well known to delve into the shadier professions as well. What most people don’t know is that Catfolk are one of the original inhabitants of planet Sendai, even though they are not Fey.
| SamuraiTsumo |
I ditched a common tongue because that's lame, too easy, and makes several spells pointless. It also relegates the linguistic skill as a dump slot.
So bam. just like our world, linguistics is now important as f$@$.
In the beginning no one in the group spoke the same language.
Cato and Krum know what's called old imperial, the rest know Goblin or Orcish (which is the similiary equivalent of spanish and french.
Eventually Cato picked up the Orc language so their common language isn't any human tongue but Orcish. How f++#ing different and awesome is that!?
I based the languages off real world languages, so if they know a related language they have a bonus to their linguistics skill to be able to partially understand a foreign tongue.
Here's a chart that I hope shows up right.
Orc german
Goblin dutch
Sylvan ? (something latin or greek based)
lizardfok(draconic) Icelandic
kobold (draconic) Icelandic
catfolk Itilian
gnoll korean
dwarven kazakh
halfling french
drow greek
humans English
Enohin portuguese
Sendai Arabic
Old Imperial Catalan
Celestial Latin
good enough.
| SamuraiTsumo |
Cultural flavor
Every race or nation has a theme for their names
Aasimar Angelic/Demonic e.g. Surya
Catfolk Musical terms e.g. Clef or Etude
Orc typical orc names and African tribal names, e.g. Shaka Or Grok
Goblin generic goblin names
Dwarf hard syllable names e.g. Ingra
Elf and Hafling hippy/nature names e.g. Rainbow, Autumn
Drow Greek and Roman names e.g. Ares, Aeneas
Kobold generic kobold names and icelandic names with an emphasis on H and s sounds. so Hagar would be Hasar.
Lizardfolk names heavy on H and S sounds e.g. Hasa
Knoll - more laughing and growling sounding e.g. HarRar