How long does a deluxe adventure take to play?


Adventures


So one of my players, out of three, will be unable to play for 6 weeks. This puts our Curse of the Crimson Throne game at a halt. However I would like to run a mini campaign run in the city of Korvosa to keep the rest of the players invested. "The House on Hook Street" seems perfect. However, I am unsure of how, long it would take and if I have to gut it in order to fit it into a 6 week play time of 3-4 hours weekly.

Tldr: How long does a deluxe adventure take to run until completion?


That varies tremendously from group to group, so it's really hard to say.

From what I gather, my group plays rather slowly. It would probably take my group 8-12 play sessions to get through The House on Hook Street. For context, we take six to eight months of real time to get through one volume of an AP.

Liberty's Edge

So maybe not do a mini adventure and just one shots?


Pathfinder Adventure Path Subscriber

I think I ran Seers of the drowned City (a deluxe module) in 6 weeks, maybe 7. I also have 3 players and it usually takes us 6-8 weeks to play an AP chapter.

But ya, it varies from group to group.


I would guess my group would take 3 months or so to play through Hook Street. (Playing once a week, about 4 hours a session).
But doesn't Hook Street have some spoilers for Curse of the Crimson Throne?

Dark Archive

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

The normal, earlier, lower-level modules can generally be played in one 4-6 hour session, if the players are experienced. The deluxe modules are mostly about 3 times that size, so figure 12-18 hours for a lower-level one, and longer for higher levels. I'm currently in the middle of running Wardens of the Reborn Forge (starting at level 12), and we've gotten through approximately 40% of it over the course of two 6 hour sessions.

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