
Skarm |

Hi all,
I have found a number of different things for the archetypes and rogue talents available for PFS play, but I am a bit perplexed:
Where I find the actual rule for this?
For example, I thought Knockout Queen from Adventurer's Guide wouldn't be accessible but on Nethys seems to be accessible and I wonder where this detail comes from... :((
Skarm
P.S.: In particular I am perplexed because most of the Unchained Rogue abilities in Pathfinder Unchained seem to be coming from the main books while the "splat books" material seems to have been ignored (which seems to be something that often happens)...

Skarm |

These 2 links will tell you what material is (or is not) legal from each book.
I knew them, but there must be additional sources:
The information about the unchained rogue seems to be extremely limited...and in some cases the rogue talents are declared "legit" without stating *for which* rogue they are so...
Moreover I remember there was some rule about which archetypes are usable with the unchained rogue, etc...but I cannot find that rule...
:(
Skarm
P.S.: Just to clarify:
In one page states:
"Pathfinder Player Companion: Monster Hunter's Handbook **
Misc.: The alchemist discoveries, cavalier order, and rogue talents in this book are legal for play except splitting mutagen. The order of the hero order replaces his edict with that of the order of the shield in Pathfinder RPG Advanced Player's Guide."
And in the other states:
"The armor piercer rogue talent does not stack with the unchained rogue debilitating injury bewildered."
Now...if the rogue talent doesn't *stack*, this means that the rogue talent could have been *taken* by the unchained rogue...but they are not stating it clearly!

![]() |

This list is pretty good, also note the paragraph at the top.
The following rogue talents from the core rogue class can be used with the unchained rogue without modification: assault leader, black market connections, canny observer, cunning trigger, deft palm, distracting attack*, fast getaway, firearm training, getaway artist, grit, iron guts, ninja trick, positioning attack, quick disguise, quick trapsmith, rope master, strong impression, strong stroke, survivalist, swift poison, underhanded, wall scramble.
As for archetypes, just about every core rogue archetype works with the unchained rogue...I can't think of any that do not work with it.