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Concerning the ferocity discipline.
I really like this discipline, but I feel the bonus spells have been very lazily (hastily) chosen. I've taken some time to look for better options, and this is what I came up with. What do you think?
Current official spells:
1/1 anticipate peril
4/2 bull's strength
6/3 heroism
8/4 freedom of movement
10/5 stoneskin
12/6 transformation
14/7 greater arcane sight
16/8 mind blank
18/9 foresight
Gategories:
Ferocious, strong, tough: bull's strength, heroism, stoneskin, transformation
Sniff out danger: anticipate peril, foresight
Too primal to contain / comprehend: freedom of movement, mind blank.
Completely unrelated (maybe sniff out magic, but it's a long shot): greater arcane sight.
Problems: mind blank is a level late at 8, while it's a level 7 psychic spell, greater arcane sight has no place in the list at all.
Simple fix: mind blank to level 7, new level 8 spell: frightful aspect or rend body IV
Total overhaul: even though the currently chosen spells are relatable to the ferocity theme, I feel more fitting choices could have been made. And I also feel it's just mean to give transformation as a bonus spell, when you give a better version as a power at level 13. So, here goes my list of ferocious spells:
1/1 jump
4/2 acute senses
6/3 pack empathy
8/4 locate creature
10/5 animus mine, greater
12/6 primal regression
14/7 regenerate
16/8 frightful aspect
18/9 psychic crush V