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I was inspired to make a few cards of characters from Terry Prachett's Discworld.
Here they are with comments to follow.
Rincewind
Ally 1
Human, Wizard
Check to acquire: Charisma, Diplomacy 8
At the beginning of your turn, reveal this card to recharge The Luggage from your discard pile.
Discard this card to evade a non-villain monster, or barrier, then move to a random other location.
Recharge this card to add 1 to your non-combat Knowledge check, or check to recharge.
The Luggage
Ally 3
Arcane, Automaton, Magic
Check to acquire: Arcane, Knowledge 14; Diplomacy 16
At the beginning of your turn, reveal this card to recharge Rincewind from your discard pile.
Display this card. When you would discard an item, place it on this card instead. During your turn, you may bury this card to draw all the cards on it. Succeed at an Arcane 16 check to discard it instead of burying it.
Bury this card to defeat a non-villain monster whose highest check to defeat is no greater than 14. Succeed at an Arcane 16 check to discard it instead of burying it.
Detritus
Ally 2
Troll, Constable, Veteran
Check to acquire: Charisma, Diplomacy, Ranged 12
Discard this card to add 1d4 to a combat check at any location, or bury it to add 1d8 to a combat check at any location.
Discard this card to explore your location. Add 1d4 to all combat checks during that exploration.
With the new mechanic for allies that are linked, The Luggage and Rincewind mesh perfectly.
I'm not sure if the luggage should be a deck 3 or 4 ally. And I think the check to acquire and recharge checks should possibly be higher.
Detritus' power represents his crossbow made from a cut down ballista.

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Rough ideas.
Death
Ally 6
Check to Acquire: Charisma, Diplomacy 24
Recharge this card to defeat a non-villain monster whose highest check to defeat is no greater than 28.
Corporal Nobby Nobbs
Ally 1
Human (with certified letter), constable, rogue
At the start of your turn reveal this card to recharge Sergeant Fred Colon.
Discard this card to add 1d6 to your check to acquire a weapon, armor, or item.
Discard this card to explore your location.

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Okay, here is The Librarian as a PACG PC.
I don't have roles figured out yet, so he is still a work in progress.
The Librarian
Vanaran Brawler, Wizard, Transmuter,
STR d10 [ ] +1 [ ] +2 [ ] +3 [ ] +4
DEX d8 [ ]+1 [ ] +2 [ ] +3
CON d6 [ ] +1 [ ] +2
INT d8 [ ] +1 [ ] +2 [ ] +3
WIS d6 [ ] +1 [ ] +2
CHA d4 [ ] +1
Acrobatics: Dex +2
Arcane: Int +1
Knowledge: Int +2
Melee: Str +1
Powers:
During your combat check, if you do not use a weapon or spell, add 1d6 ([ ] +1) and you may recharge a blessing you play on the check. ([ ] You may play, and recharge, up to 2 blessings on a combat check.)
Add +2 to your checks to recharge ([ ] or acquire) a card with the book trait ([ ] or a spell)
Cards: favorite card type: Spell or Item
Weapons: 1 [ ] 2
Spells: 3 [ ] 4 [ ] 5
Armors: - [ ] 1
Items: 5 [ ] 6 [ ] 7 [ ] 8
Allies: 3 [ ] 4
Blessings: 3 [ ] 4 [ ] 5
Roles:
Arcane Pugilist
Tome Keeper

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Swamp Dragon
Ally B
Dragon, Explosive
Check to Acquire: Wisdom, Survival 6
If you fail to acquire this card, all characters at your location suffer 1d4-1 Fire damage.
Bury this card to add 1d4 and the Fire trait to a combat check at your location.
Banish this card to add 2d4 and the fire trait to a combat check at your location, then all characters at your location take 1d4-1 Fire damage.