
gamer-printer |

Starships, Stations and Salvage Guide
by Edward Moyer
Artists: Michael Tumey and Katrina Fuchs
Publisher: Michael Tumey
Pages 174 (with 80 pages of art and deck plans)
Price: $14.99 (PDF)
A must have treatise on Starships, Stations and Salvage rules to expand your Starfinder Roleplaying Game experience. Though the Starfinder Core rules have a solid section on starship building, it lacks many options that many want and need to make their stories more exciting and fit the concepts of your games. This guide adds substantial optional rules including full rules for space stations and salvage.
Product includes:
21 new starship frames including living and zoomorphic ships, each with sample deck plans to inspire your own designs or to be used as-is.
47 new expansion bays including arcane options to give your starships spell abilities.
Dozens of upgrades to all the various starship systems from AI to weapons.
Complete rules for space stations and colossal bays
New equipment that starfarers will need for life aboard a starship.
Optional rules such as shadow drives, satellites and probes, space hazards and more.
A one-shot adventure module using the rules in this guide.
25 custom starship deck plans in full color and a 3 level space station deck plans.

gamer-printer |

Go to February 25th back to mid November and earlier on my personal FB page to see samples of art and maps from this pubication.

Vexies |

First of all love the book and the options it bring to the table. I am really looking forward to using it to expand our Starship Combat experience. I did have one question though. I see in several places the book references Starship collision. However I can not for the life of me find were the rules for handling ramming / collision are. Am I missing something obvious? any help would be appreciated.

racs333 |
First of all love the book and the options it bring to the table. I am really looking forward to using it to expand our Starship Combat experience. I did have one question though. I see in several places the book references Starship collision. However I can not for the life of me find were the rules for handling ramming / collision are. Am I missing something obvious? any help would be appreciated.
Sure, collision are treated the exact same way as vehicle collision are with the size difference adding and subtracting damage per size of the starship. Of course there are several features that artificially increase the damage, like the ramming prow and armor and frame that reduces the steps in damage. Example a small ship (tier 6) hitting a huge ship (tier 6)will quickly find itself in a world of hurt. Dealing it’s base tier in damage (6d8 hull points) being inflicted on both ships. This is why the ramming prow has a separate disposable Hull Point number. So a small tier 6 ship with a ramming prow deals equal to a tier 8 (7d10) damage and rather then the ship receiving the brunt of the damage the prow takes 75% of the opposing damage which would be 5d6 received instead of a straight 6d8 trade off. Pg 285 main book. Yah sorry it wasn’t clear, the ramming rules went through 3 versions before I got it right. And it even had a size of ship collision chart. So for the record use the hazard and collision based damage and modify those dice. It should read as follows.
Ramming Prow collisions inflict damage as if it were two “tiers” larger. It still takes 2 fewer dice.
Vexies |

Vexies wrote:First of all love the book and the options it bring to the table. I am really looking forward to using it to expand our Starship Combat experience. I did have one question though. I see in several places the book references Starship collision. However I can not for the life of me find were the rules for handling ramming / collision are. Am I missing something obvious? any help would be appreciated.Sure, collision are treated the exact same way as vehicle collision are with the size difference adding and subtracting damage per size of the starship. Of course there are several features that artificially increase the damage, like the ramming prow and armor and frame that reduces the steps in damage. Example a small ship (tier 6) hitting a huge ship (tier 6)will quickly find itself in a world of hurt. Dealing it’s base tier in damage (6d8 hull points) being inflicted on both ships. This is why the ramming prow has a separate disposable Hull Point number. So a small tier 6 ship with a ramming prow deals equal to a tier 8 (7d10) damage and rather then the ship receiving the brunt of the damage the prow takes 75% of the opposing damage which would be 5d6 received instead of a straight 6d8 trade off. Pg 285 main book. Yah sorry it wasn’t clear, the ramming rules went through 3 versions before I got it right. And it even had a size of ship collision chart. So for the record use the hazard and collision based damage and modify those dice. It should read as follows.
Ramming Prow collisions inflict damage as if it were two “tiers” larger. It still takes 2 fewer dice.
Thanks for responding. It took a minute for me to put it all together but based on your explanation I believe I can piece together what your using for those rules and its nice that its all based on things already printed. I'll be putting together a cheat sheet so I and my group can get familiar with this. Again all in all this is a very solid addition for Starfinder and adds a lot of fun new twists and options for space combat and Starships. really looking forward to diving into it.

racs333 |
No problem, sometimes things slip through the cracks, just remember that when ramming or making a collision both ships deal damage based on their tiers simultaneously, even though the defending ship might not have moved. I will put in a note to clarify this in a later edition. If you got anything else I’m here everyday checking for issues.