SROs and Healing Circuit


Rules Questions


So SROs' description says you "must use the engineering skill to perform the tasks of the medicine skill on SROs." My question is this, so what are the DCs to do these things, and what equipment do you need This is especially problematic as the DCs for several of the medicine tasks are dependent on the medkit/medbay used.

Now I don't think that you should be using a medkit to perform engineering on an SRO as that doesn't really make sense. So what do you use in place of a medkit/medbay? My estimation on what SHOULD be is this.

Engineering Kit = Med kit
Advanced Engineering kit (robotics) = Advanced Med kit
Tech lab = Medbay

So what does everyone think? Is there more somewhere what I missed?


Makes plenty of sense to me.

Scarab Sages Starfinder Design Lead

Rules As Written, you use a Medkit (or similar medical device, but the check is an Engineering check rather than a Medicine check.
What you do for your own game is, of course, up to you.


Just go with super glue and duct tape, works just as well for robotics and organics.

Scarab Sages Starfinder Design Lead

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Indeed, I presume since medkits are designed to work with everything from androids to humans to shirred, they come with superglue, duct tape, resin, and chicken wire standard, beyond the normal bandages and ointments.

"So you are a... mammal, right?"
"Vesk are not mammals!"
"Okay, okay. Sorry, But you have skin, and blood, and bones, right? No exoskeletons or circuits?"
"Well.. I have this exocortex..."


Well, idk if that makes sense, but I can live with it. Mostly I just wanted to see if there was a clear ruling and I guess there is. Thank you Owen for chiming in.


If you're a fan of TNG, you might remember that Dr. Crusher, a medical doctor, often treats Data's injuries. You'd think it'd be LaForge, but apparently future doctors just have to have an understanding of advanced robotics alongside all the other alien biologies.

Honestly, androids and SROs aren't even the weirdest thing a Starfinder doctor has to deal with. How do you fix a Bantrid's rolly orb bit? How do you get an Astrazoan's organs to stay put long enough to operate on them? How many damn arms does a Skittermander really need?

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