20lvl Campaign Encounter Planner


Homebrew and House Rules


Hi there homebrewers.

I’m running my first pathfinder homebrew pbp campaign here on the forums. I’ve recently discovered the angry GM website, and have been consuming it rather steadily. In his mega dungeon walkthrough he starts out with a table which plans out encounters per day and per level for his megadungeon. I saw that and thought, hey I need something like that for my campaign. Unable to find anything else like that, I built my own, and I’d like to share it with the community.

It’s a google doc

It’s currently built for a party of 5 on the fast experience track. That can be changed to fit your campaign pretty easily by changing some numbers. Other than that, there are some other assumptions:

-It’s ok if the actual experience earned on a level is a little over or under the XP budget
-Appropriate CR for a level includes a mix of easy, avg, challenging, hard, and epic encounters.
-Every 4th level is a power level, meaning, in PF, every 4th level is a significant jump in power. Thus, the overall challenge level for those levels should be higher. The challenge level should feel like it rises in 4 lvl iterations.
-20th lvl is endgame, and so should feel epic.
-The challenge level should feel like it increases throughout the campaign, but not steadily, more so in a fractal waveform-like pattern.

So you can see each level is itself ascribed a challenge level, easy, avg, challenging, hard, and epic. The goal was to get the average XP per Encounter to be around that challenge level while keeping the total experience earned per level as close to the XP budget as possible. You can see that some levels are over, some are under, and a few are spot on. That’s ok. This is a framework to build off of, a ballpark to shoot for.

Feedback and advice is welcomed :)


I've saved a copy of that. Thank you.

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