| Torbyne |
Having just gone through the pact world's book on new ship bits, I find the comms net and launch tubes... It now seems possible to run scout carriers in a smallish party.
The biggest question left is determining build points for all of the ships. Per page 326 of the core book, I can have a party of three ships at the tier equal to the party's APL and treat the tier of the PCs as APL+2 for determining effective tier for combats?
After that comes... logistics? Or action economy hurdles I guess.
Giving the smaller ships mononode computers will let them snap shot with negligible penalties and focus on flying, or a turn spent with engineering checks and gliding.
The mother ship runs science officer and has it's own pilot who can snap shot as well.
So.. would this work?