| Waldham |
Hello, I want to create a character that fights against the swallowing creatures.
The character will track this kind of creature.
0) Track feat ? knowledge skills ?
In Dungeons denizens, there are the indigestible feat that gives acid resistance 5.
1)I search class abilities, feats or a prestige class that gives a resistance against crushing damage and acid damage.
Once the creature exits, muscular action draws the armored segments of the worm together where chemical reactions with the creature’s digestive enzymes cause them to fuse until natural healing occurs.
2) Do a creature take damage or not if a character exit by the gizzard ?
Did it count on the total hit points ?The tactic for the character will be to jump in the "mouth" of the creature.
3) An idea for this manoeuver ? the rules ?
List of the creatures :
_ behir CR 8
_ crocodile dire CR 9 (size for the victim ?)
_ tyrannosaurus CR 9
_ giant moray eel CR 5
_ frog giant CR 1
_ froghemoth CR 13
_ gibbering mouther CR 5 (yes or not ?)
_ neothelid CR 15
_ purple worm CR 12
_ remorhaz CR 7
_ sea serpent CR 7
_ shark dire CR 9
_ shoggoth CR 19
_ tarrasque CR 25
4) Other creatures in the adventure path ?
5) Optional : The character could tame this creature or obtain as companion animal. Is it possible ?
The creature will swallow the opponent and the character inside the creature will fight against the opponent in a narrow space.
And so the character will have class abilities or feats to fight in a narrow space.
Ideas ?
Thanks for your future help.
| KaeYoss |
Ah, the "infighter". I knew an infighter once. We've been through a lot together: purple worms, behirs, dinosaurs... you name it - we knew those critters inside and out.
Actually, I mean that figuratively, but only for me - he did that stuff literally.
He swore by greased armour. Spiked armour won't help as many of those critters have some nasty damage reduction, and you want to go through quick.
People will like you - to stay away from their homes by at least a mile - two if you're upwind. That stench is literally supernatural. Even holy water won't help with that.
Velcro Zipper
|
A character who devotes large amounts of time and energy learning to be swallowed so that they can then escape the confines of a monster's stomach in a violent life and death struggle? This person wouldn't happen to be a vore, would they? I see a strong desire for rebirth in this character's actions. What was their relationship like with their mother?
| Waldham |
_ rod of the river serpent Osirion, Land of Pharaohs p.25
_ Argorth p.85 rise of the runelords the hook mountain massacre CR 11
_ moonflower p.82 second darkness children of the void
_ dust digger p. 31 legacy of fire howl the carrion king CR 4
_ Emkhrah p. 80 legacy of fire the jackal price CR 9
_ rukh p. 81 legacy of fire the jackal price CR 10
_ tophet p .86 legacy of fire the jackal price CR 10
_ Arhiman p .76 legacy of fire the final wish CR 22
_ xotani the firebleeder p.88 legacy of fire the final wish CR 20
| Waldham |
Charybdis p.56 Bestiary 2 CR 13
Olethrodaemon p.70 Bestiary 2 CR 20
Dinosaur, Tylosaurus p.91 Bestiary 2 CR 8
Dust digger p.112 Bestiary 2 CR 4
Gar giant, p.128 Bestiary CR 6
Hangman tree, p.152 Bestiary 2 CR 7
Moonflower, p.192 Bestiary 2 CR 8
Mu spore, P.195 Bestiary 2 CR 21
Nightcrawler, p.200 Bestiary 2 CR 18
Nightshade, p.202 Bestiary 2 CR 20
Tendriculos, p.259 Bestiary 2 CR 7
Toad giant, glacier p.268 Bestiary 2 CR2-6
Giant snaping turtle p.273 Bestiary 2 CR 9
Water orm p.280 Bestiary 2 CR 10
| Firest |
My first thought would be some kind of Invunerable Barbarian build using a race or feat that gave a claw or bite attack...
My second thought is that any Vore build becomes somewhat more useful if your PC takes a level of a class that lets them cast Reduce Person so they can be effective against smaller monsters. :P
| Waldham |
Feats :
Flame-Tested Survivor Achievement Knocked unconscious or killed by fire damage at least 10 times Gain fire resist 5 and a +2 bonus on saves versus fire effects. LoFPG 3.5e
Ooze Companion General Ooze Whisperer, animal companion, wild empathy Add a number of oozes to your animal companion list. DDR 3.5e
Ooze Whisperer General Wild empathy class feature Use animal-only spells/abilities on oozes, target oozes with wild empathy. DDR 3.5e
Vermin Companion General Vermin Heart, animal companion class feature, wild empathy class feature Add a number of vermin to the list of companions you may have. CS 3.5e
Vermin Heart General Wild empathy class feature. Apply spells and abilies that target animals to vermin, along with wild empathy checks. CS 3.5e
Twisted Flesh Local Con 15, Worldwound affinity Gain a natural armor bonus, resistance to multiple energy types, and a bonus to Intimidate in exchange for a penalty to Charisma based skills and Fortitude saves. CS 3.5e
| Waldham |
Oracle
Stone, revelations :
_ acid skin
Barbarian
Rage power :
Energy Resistance (Ex): While raging, the barbarian gains
resistance to one energy type (acid, cold, electricity, fire, or
sonic) equal to 1/2 her barbarian level (minimum 1). The
energy type is chosen when this rage power is selected and
it cannot be changed. This rage power can be selected more
than once. Its effects do not stack. Each time is applies to a
different energy type.
Atlernate class ability :
Elemental Fury (Ex): At 3rd level, whenever the elemental
kin takes an amount of energy damage equal to or greater
than her barbarian level while raging, she adds 1 to the total
number of rounds that she can rage that day. At 6th level, and
every three levels thereafter, the number of extra rounds per
energy attack increases by +1, to a maximum of +6 rounds per
energy attack at at 18th level. This ability replaces trap sense.
Invulnerability (Ex): At 2nd level, the invulnerable
rager gains DR/— equal to half her barbarian level. This
damage reduction is doubled against nonlethal damage.
This ability replaces uncanny dodge, improved uncanny
dodge, and damage reduction.
Does the damage reduction function only against the bludgeoning damage ? Not against the damage from energy type ?
| Tiny Coffee Golem |
First, Gross.
Second, Freud would have a field day.
Finally, I'd say you need acid resistance and damage reduction.
Various base races come with acid resist 5 so that's a start. You may want to invest in the best acid resist ring you can. I'm unfamiliar of any other feats that give you acid resist.
Damage from pressure is your other enemy. The only thing I can think of is damage reduction from Barbarian levels. Also the barbarian hitpoints will be helpful. I'd also invest in any and all hit point increasing feats as well as as the highest con you can manage.
Further, getting out may be an issue. You can choose the direct route using a sharp knife (dagger most likely, but if you can manage claws that'd be...interesting) or the long path through the intestines and out the other end. Neither are pleasant, but you'll have to figure that part out. I'd recommend doing whatever it takes to get as high damage as possible with you light weapon of choice.
Finally, I think if youre planning on staying inside creatures for any period of time i'd seriously think about your oxygen requirement. An amulet of adaptation would solve this. A bottle of air would also work, but it's not as elegant a solution. Though i assume "elegant" isn't your goal here. The high con would help with holding your breath. If you're taking the short path described above than simply holding your breath is probably sufficient. If youre looking to take the long path (again, gross) then you'll have to go to greater lengths to not suffocate.
It's an interesting concept. though I assume everyone will be staying away from you often.
| Waldham |
For the Favored Terrain ability from the ranger class is it possible to take stomach although that the "terrain" is not in Favored Terrains table ?
Wild Stride (Ex): At 2nd level, ... gain the ability to move through natural hazards of her favored terrain (such as bogs, loose
sand, snow, ice, rockslides, and so on) at her normal speed without taking damage or suffering any other impairment (in effect, this is the woodland stride ability applied to non-plant environmental hazards). Terrain hazards that have been magically manipulated to impede motion still affect her.
Is it possible in a stomach ? No bludgeoning or energy damage ?
| Firest |
For the Favored Terrain ability from the ranger class is it possible to take stomach although that the "terrain" is not in Favored Terrains table ?
Quote:Is it possible in a stomach ? No bludgeoning or energy damage ?Wild Stride (Ex): At 2nd level, ... gain the ability to move through natural hazards of her favored terrain (such as bogs, loose
sand, snow, ice, rockslides, and so on) at her normal speed without taking damage or suffering any other impairment (in effect, this is the woodland stride ability applied to non-plant environmental hazards). Terrain hazards that have been magically manipulated to impede motion still affect her.
I doubt it's possible, a stomach is a moving environment. You couldn't use Wild Stride effectively during an earthquake after all.
| Waldham |
Grappled
A grappled creature is being restrained by another creature, trap, or effect.
–4 penalty to Dexterity.
–2 penalty on all attack rolls
-2 penalty on combat maneuver checks, except those made to grapple or escape a grapple.
Can take no action that requires two hands to perform.
Cannot make attacks of opportunity.A grappled character that attempts to cast a spell must make a Spellcraft check (DC 15 + the spell’s level) or lose the spell.
For swallow, there are a grappled condition, not a moving environment.
| Tiny Coffee Golem |
You could do like one of my players in Kingmaker did. Hit the inside of the worm with a sack holding 4 type 4 Necklace of Fireballs and then spend two hero points to "cheat death".
He has successfully used this maneuver twice now.
That's bloody brilliant. I'm writing that down.
FYI there is a smaller cheaper version of a bag of holding in the Seeker of Secrets. It's a thousand gold and is the equivelant of a belt pouch.
| Waldham |
Learn a Language: Whenever you put a rank into this skill, you learn to speak and read a new language. Common languages (and their typical speakers) include the following.
* Abyssal (demons and other chaotic evil outsiders)
* Aklo (derros, inhuman or otherworldly monsters, evil fey)
* Aquan (aquatic creatures, water-based creatures)
* Auran (flying creatures, air-based creatures)
* Celestial (angels and other good outsiders)
* Common (humans and the core races from Races)
* Draconic (dragons, reptilian humanoids)
* Druidic (druids only)
* Dwarven (dwarves)
* Elven (elves, half-elves)
* Giant (cyclopses, ettins, giants, ogres, trolls)
* Gnome (gnomes)
* Goblin (bugbears, goblins, hobgoblins)
* Gnoll (gnolls)
* Halfling (halflings)
* Ignan (fire-based creatures)
* Infernal (devils and other lawful evil outsiders)
* Orc (orcs, half-orcs)
* Sylvan (centaurs, fey creatures, plant creatures, unicorns)
* Terran (earth-based creatures)
* Undercommon (drow, duergar, morlocks, svirfneblin)[/quote}A character must know all the languages or have a tongues spell.
The bard and Inquisitor have the spell at the 2th level