
alex verrall |
Hi guys just a rough idea for a archetype based around bleed damage. I welcome any and all feedback. cheers
Warrior of the Holy Blood
Skills- the warrior of the holy blood add intimidate to their skill list
Toughness- at 1st level the warrior of the holy blood gains the toughness feat
Stigmata- The warrior of the holy blood is both blessed and afflicted with holy pain this normally take the form of bleeding or a burning sensation. For a number of rounds each day equal to their level + cha mod they take bleed damage equal to their charisma modifier +1 this cannot be ended prematurely but ends automatically at the end of combat. This damage can’t be healed in any way during combat.
Power of the Blood- at 2nd level the warrior of the holy blood may add half their current bleed damage to all damage inflicted with melee attacks , They also gain +1 to attack rolls and saving throws for every 3 points of bleed damage. This replaces Lay on Hands.
Sanguine Blessing- beginning at 3rd level and every 6 levels after wards the warrior of the holy blood may select a benefit from the list below. These replace 3rd, 9th and 15th level mercies. Any hit points spend on these abilities can’t be healed during combat
Red martyrdom- The warrior of the holy blood may transfer the bleeding condition from and ally to himself for a number of rounds equal to his current bleed. This is treated as stigmata for the purposes of bonuses.
Sanctified blood- The warrior of the holy blood may sanctify their weapon with blood as a swift action inflicting 2 HP per paladin level to either count as next attack roll as a smite evil attempt for 1 round or double his smite evil damage bonus for 1 round.
Holy ichor- Whilst bleeding the warrior of the holy blood may make a free touch attack against any undead or evil outsider dealing 1d6 damage per 2 paladin levels. This may also be used as a ranged touch attack dealing 1d6 damage per 4 levels.
Sanguine aegis- the warrior of the holy blood may automatically pass any saving throw or combat skill check by expending hit points equal to double the DC.
Inflame the faithful- by expending 10 hp per ally affected when bleed is active all allies count as being under the effects of divine favor and bless weapon (CL = charisma modifier) for a number of rounds equal to the warriors charisma modifier.
Aura of Fervor- at 3rd level the warrior of the holy blood projects an aura whilst bleeding making them immune to fear and grants +1 morale bonus to attack and damage rolls and to saves vs fear to allies within 10ft.This replaces aura of courage
Resilience- at 6th level and every 6 levels afterwards the warrior of the holy blood gains DR 1/- (bleed damage ignores this). This replaces 6th, 12th and 18th level mercies.