[Kobold Press] Class Preview: White Necromancer


Product Discussion

Liberty's Edge

Not ALL necromancers are evil!

Introducing the white necromancer, just one of the 12 new and expanded Pathfinder Roleplaying Game classes in the recently-released hardcover edition of the New Paths Compendium.

Most necromancers are foul, twisted individuals obsessed with corruption and death. A few, however, embrace the fullness of true necromancy—which involves tapping the essence of life as well as that of death and unlife. These enlightened few are known as white necromancers.

Check out the rest of the White Necromancer class preview (and yet more awesome art) HERE!

You can also check out previews of the Skin-Changer, Tinkerer and Warlock!!

Liberty's Edge

I answered a PM recently that I thought might be of more general interest ...

The White Necromancer is based around the necromantic triad: life, death, and undeath. The original version of the book had two archetypes for the White Necromancer - the Necrotic Healer and the Grave-bound. Each of those archetypes focused on one of the three aspects (Necrotic Healer - life; Grave-bound - undeath)

It had been suggested at the time that there should also be an archetype that focused on the third aspect of the necromantic triad: death. I had to agree, so we added a new, third White Necromancer archetype in this new, expanded hard cover version of the book - the Death Warden, who focuses on making sure the dead stay dead. Death Wardens have a number of cool abilities to hunt and destroy the undead and are great fun to play, especially in a campaign with any kind of emphasis on the undead!

Now all three aspects of the necromantic triad are represented! :)

Liberty's Edge

Check out one of the White Necromancer’s iconic class abilities!

White Necromancy (Su): Beginning at 4th level, any necromancy spell that creates undead loses the evil descriptor when cast by a white necromancer. Such spells no longer cost two spell slots of that level (as noted under Evil Necromancy Spells, above). Mindless undead resulting from white necromancy are of neutral alignment. The alignment of intelligent undead matches the white necromancer’s alignment.

Mindless undead created through white necromancy are initially indifferent toward the white necromancer, and a DC 15 Diplomacy check is required to successfully request their assistance. Intelligent undead are initially friendly toward the white necromancer, and the Diplomacy check required to obtain their assistance receives a +2 bonus as a result.

A white necromancer must treat any undead created through white necromancy with honor and respect at all times. In most cases, a white necromancer should agree to release his undead creations once the requested service or task has been completed. Intelligent undead created through white necromancy might agree to follow the white necromancer for a prolonged period of time. In such cases, the undead would expect to be treated as an honored and respected companion, and might occasionally make requests of its own.

A white necromancer who fails to properly respect any undead he creates suffers a –10 penalty on Diplomacy and similar skill checks when making new requests of that undead, subject to the GM’s discretion.

Here’s the complete list of all the Expanded New Paths Compendium hardcover previews so far – be sure to check them all out!
Battle Scion
Trickster
Priest
Theurge
Mystic Archer
White Necromancer
Warlock
Tinkerer
Skin-Changer

Pick up your copy of the EXPANDED NEW PATHS COMPENDIUM TODAY!

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