| Imnotgoodwithnames |
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I converted the Warlock class from 3.5 edition to a Starfinder Mystic connection. Let me know what you guys think.
Here is a link to the Google Doc with infinitely better formatting: Warlock Connection
WARLOCK CONNECTION
Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular. Drawing on the ancient knowledge of beings such as fey nobles, demons, devils, hags, and alien entities of the Dark Tapestry, warlocks piece together arcane secrets to bolster their own power.
Associated Skills: Mysticism and Bluff
Spells: 1st—6th Eldritch Blast; replaced by 1st—Wisp Ally, 2nd—Force Blast, 3rd—Arcane Sight, 4th—Cosmic Eddy, 5th—Eldritch Barrier (as Wall of Force)
Otherworldly Patron (Su) 1st Level
You have struck a bargain with an otherworldly being of your choice. An Archfey from the First World, a Fiend from the Lower Planes, or a Great Old One from the Dark Tapestry. This pact is sealed through gifts from your supernatural patron called Invocations. A warlock possesses a repertoire of attacks, defenses, and abilities known as invocations that require him to focus the wild energy that suffuses his soul. A warlock can use any invocation he knows by spending a Resolve Point as a swift action, invocations cannot be used concurrently. The four grades of invocations, in order of their relative power, are least, lesser, greater, and dark. A warlock begins with knowledge of one invocation, which must be of the lowest grade (least). The save DC for an invocation (if it allows a save) is equal to 10 + half your mystic level + your Wisdom modifier.
Intensified Blast (Su) 3rd Level
To Warlocks the Eldritch Blast is their key spell. You can treat Eldritch Blast as a small arm for purposes of applying feats (such as Opening Volley or Shot on the Run) and making multiple attacks with a full action. In addition to this, you gain a unique weapon specialization with their Eldritch Blast, allowing you to add 1–1/2 × their character level to your damage rolls for the spell (instead of just adding their character level, as usual with weapon specialization).
Lesser Invocation (Su) 6th Level
You are gifted an additional invocation by your patron for a total of 2. At any level a warlock learns a new invocation, he can also replace an invocation he already knows with another invocation of the same or a lower grade. You can replace a least invocation you know with a different least invocation (in addition to learning a new invocation, which could be either least or lesser).
Fiendish Resilience (Su) 9th Level
This pact has strengthened your resilience and provides you with a save bonus +1. The nature of the save is dependent on your patron: a Fey pact gains a Reflex Save bonus, a Fiend pact gains a Fortitude Save bonus, and a Great Old One pact gains a Will Save bonus. You may spend a Resolve Point to reroll a failed save corresponding to your pact bonus. You must spend 8 hours resting before you can use this feature again.
Greater Invocation (Su) 12th Level
You are gifted an additional invocation by your patron for a total of 3. At any level a warlock learns a new invocation, he can also replace an invocation he already knows with another invocation of the same or a lower grade. You can replace a least or lesser invocation you know with another invocation of the same or a lower grade (in addition to learning a new invocation, which could be least, lesser, or greater).
Fiendish Resistance (Su) 15th Level
This pact has brought you closer to the Plane to which your patron resides. You gain an elemental resistance of 10. The nature of the resistance is dependent on your patron: a Fey pact gains sonic resistance, a Fiend pact gains fire resistance, and a Great Old One pact gains acid resistance.
Dark Invocation (Su) 18th Level
You are gifted an additional invocation by your patron for a total of 4. At any level a warlock learns a new invocation, he can also replace an invocation he already knows with another invocation of the same or a lower grade. You can replace a least, lesser, or greater invocation you know with another invocation of the same or a lower grade (in addition to learning a new invocation, which could be least, lesser, greater, or dark).
Eldritch Blast [0-6]
School evocation (force)
Casting Time 1 standard action
Range 60 ft.
Duration instantaneous
Saving Throw none; Spell Resistance yes
You hurl a blast made of magical eldritch energy at the target, making a ranged attack against its EAC. If you hit, you deal 1d3 force damage to the target. The damage that Eldritch Blast does is dependent on the spell’s level.
1st: When you cast Eldritch Blast as a 1st-level spell, it deals 2d4 damage to the target.
2nd: When you cast Eldritch Blast as a 2nd-level spell, it deals 3d4 damage to the target.
3rd: When you cast Eldritch Blast as a 3rd-level spell, it deals 4d4 damage to the target.
4th: When you cast Eldritch Blast as a 4th-level spell, it deals 5d4 damage to the target.
5th: When you cast Eldritch Blast as a 5th-level spell, it deals 6d4 damage to the target.
6th: When you cast Eldritch Blast as a 6th-level spell, it deals 8d4 damage to the target.
Invocations
A warlock may choose between four grades of invocations, in order of their relative power, are least, lesser, greater, and dark. Additionally, if an invocation is labelled as a Pact invocation, only those who have made a pact with that otherworldly patron can choose that invocation.
Some invocations can modify a warlock’s eldritch blast. These are labeled “blast shape” or “eldritch essence”. They do not produce an effect on their own like regular invocations, but are used in conjunction with eldritch blast to generate an effect. They are permanent modifications to the spell and do not require the use of a Resolve Point, however you can have only one blast shape and essence invocation at any given time.
Least Invocations
- Eldritch Focus
(Eldritch Essence) Eldritch Blast gains the boost weapon special quality. Boost damage is dependent on spell level; +1d4 at level 1 and increasing by +1d4 each spell level after.
- Eldritch Spear
(Blast Shape) Blast range increases to 250 feet.
- Hideous Blow
(Blast Shape) As a full action you can channel your Eldritch Blast into one melee attack. This damage is in addition to any weapon damage that you deal.
- Fey Presence (Fey Pact)
Gain charm person as the spell.
- Dark One’s Blessing (Fiend Pact)
When you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Wisdom modifier + your warlock level (minimum of 1).
- Awakened Mind (Old One Pact)
Use detect thoughts as the spell.
- Miasmic Cloud
Create a 10-ft.-diameter cloud of mist that grants 20% concealment and fatigues those who enter on a failed Fortitude save. The effect lasts as long as the creature is within the cloud and for 1 round thereafter. The fog otherwise lasts for 1 minute.
Lesser Invocations
- Eldritch Chain
(Blast Shape) If the Blast hits it jumps from initial target to up to 4 secondary targets within 30 ft. You make a new attack against each subsequent foe that is both adjacent to the last target and within 30 ft., as long as you hit the previous foe.
- Beshadowed Blast
(Eldritch Essence) Target must make Fortitude save or become blind for 1 round.
- Repelling Blast
(Eldritch Essence) Eldritch Blast gains knockdown as a critical effect.
- Curse of Despair (Fiend Pact)
Curse one creature as the bestow curse spell, or if they make the save the curse still imparts a -1 penalty to ability checks, attack rolls, saving throws, and skill checks.
- Misty Escape (Fey Pact)
When you take damage, you can use your reaction to teleport up to 60 feet away leaving behind a puff of mist.
- Voracious Dispelling (Old One Pact)
Use dispel magic as the spell, causing 1 point of damage to creatures per level of the spell effect dispelled.
- Walk Unseen
Use invisibility (self only) as the spell, except the duration is 24 hours.
Greater Invocations
- Eldritch Cone
(Blast Shape) Blast takes the shape of a cone.
- See the Unseen (Fey Pact)
Gain see invisibility as the spell and darkvision.
- Devour Magic (Old One Pact)
Use targeted greater dispel magic with a touch and gain temporary hit points based on the level of spells successfully dispelled.
- Enervating Shadow
Gain total concealment in dark areas and adjacent living creatures must make a Fortitude save while this ability is active or take a -4 penalty to Strength for 5 rounds.
- Tenacious Plague (Fiend Pact)
Use Summon Creature as the spell, but can only summon Demons, Devils, or Shadow Creatures. You must summon three creatures from a level lower on the summoning list, but these three creature.
- Warlock's Call
Gain Telepathy as the spell.
Dark Invocations
- Dark Discorporation (Fiend Pact)
Become a swarm of batlike shadows, gaining many benefits of the swarm subtype. A swarm has no clear front or back and no discernible anatomy, so it is not subject to critical hits or flanking. A swarm made up of Tiny creatures takes half damage from slashing and piercing weapons.
- Dark Foresight (Old One Pact)
You are never surprised or flat-footed for 10 minutes. In addition, the spell gives you a general idea of what action you might take to best protect yourself and gives you a +2 insight bonus to AC and on Reflex saves.
- Eldritch Doom
(Blast Shape) Blast affects all enemies within 20 feet.
- Path of Shadow
Use shadow walk as the spell and each hour that you spend shadow walking you regain hit points as if you rested for a full day.
- Retributive Invisibility
Use greater invisibility as the spell (self only) that deals damage in a 20 ft. burst radius if dispelled. This shockwave deals 4d6 points of sonic damage to all creatures and stuns them for 1 round (a Fortitude save halves the damage and negates the stunning effect.)
- Utterdark Blast
(Eldritch Essence) Target must make Fortitude save or gain two negative levels.
- Word of Changing (Fey Pact)
Use baleful polymorph as the spell from the pathfinder core rulebook.
| Imnotgoodwithnames |
I'm terrible with game balance but I really enjoy the effort put forth here, consider this a dot for now
Thanks for the positive feedback.
Eldritch Blast damage scaling is low and Eldritch doom needs to be reworded as blast is a weapon property referring to a cone, maybe call it nova shape with 20ft radius
But really cool, I like it
I errored on the side of lower damage. I based it on the Energy Ray spell and tried to scale the damage with the small arm laser pistol damage per item level. I chose the small arm with lower damage because of all the augmentations that can be made to the spell to make it more powerful. I see the confusion with the weapon special property blast and the spell "eldritch blast" which has no relation. Thanks for pointing that out. I am going to change it so most of them just say "eldritch blast" so there is no more confusion.