a wizard did it? hardly! check out this 'half-owl' template


Homebrew and House Rules


Why would you need a wizard to create a magical breed of bears that look like owls, when you already have regular bears and magical owl people?

Half-owl

CR: Same as the base creature +1.
Type: If the starting creature is an animal, change its type to magical beast, and recalculate its hit points, base attack, and saves. In addition, give it the syrinx subtype.
Special Qualities and Defenses: A half-owl gains darkvision 60 ft. and low-light vision.
Speed: If the base creature is Medium or smaller, give it wings with a fly speed of twice its base speed (average maneuverability).
Special Abilities: A half-owl with Intelligence 3 or higher can communicate with all birdlike magical beasts (such as phoenixes, thunderbirds, or other half-owls).
Abilities: Changes from the base creature are as follows: -2 Strength, -2 Dexterity, +2 Wisdom, +4 Charisma
Skills: A half-owl gains +2 to Perception and Stealth checks at night.

That very nearly gets you from grizzly bear to owlbear. Plus you get all the other owlbreeds you could possibly want. I guess the next question really is: why bears?

Anyway, what do you think?


mean like owlcats.......

yeah those owl cats... doing kingmaker


I don't know if there are half-owl large cats in Kingmaker, I've never played or run it. But hey, here's a half-owl leopard to haunt your players with. It pounces from the sky!

Half-owl Leopard (owlcat)
N Medium magical beast (syrinx)
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +6
DEFENSE
AC 14, touch 13, flat-footed 11 (+3 Dex, +1 natural)
hp 22 (3d10+6)
Fort +5, Ref +6, Will +3
OFFENSE
Speed 30 ft., climb 20 ft., fly 60 ft. (average)
Melee bite +6 (1d6+2 plus grab), 2 claws +6 (1d3+2)
Special Attacks pounce, rake (2 claws +6, 1d3+2)
STATISTICS
Str 14, Dex 17, Con 15, Int 2, Wis 15, Cha 10
Base Atk +3; CMB +5 (+9 grapple); CMD 18 (22 vs. trip)
Feats Skill Focus (Stealth), Weapon Finesse
Skills Acrobatics +7, Climb +10, Perception +6 (+8 at night), Stealth +10 (+14 in undergrowth, +12 at night, +16 at night in undergrowth); Racial Modifiers +4 on Stealth in undergrowth, +2 on Perception and Stealth at night
ECOLOGY
Environment any forest
Organization solitary or pair
Treasure none


When I'm not busy, I should try applying this template to an owl. } : D

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