Identify Affliction


Homebrew


Given a sample of a potential (but unknown) toxin, such as the atmosphere from a strange planet or a leaf, you may Identify its properties when inhaled, ingested, contacted, or injected, without actually needing to "imbibe". Roll Life Sciences or Physical Sciences. The base DC is 5, to learn the top item of the list below; for each 5 by which you beat the check, you progress 1 step down the line of what you learn about the substance. The process takes 1 hour. At the GM's discretion, Mysticism can use these rules to identify a Curse, given a Cursed object/substance to study. Note that Identify Drug/Poison and Identify Disease must be rolled separately, but Identify Drug/Poison is 1 question.

What you learn (roll knowledge, and divide by 5, rounding down; go down that many rows in this list, and you learn that row and everything above it):


  • Type: Whether the toxin is a Drug or Poison (meaning you learn whether or not it will deal damage on exposure), if rolling Identify Drug/Poison, or whether or not it is a Disease, if rolling Identify Disease; if it is a Disease, you learn whether or not it is contagious. An Addictive Drug or Poison will register as both a Drug or Poison (as appropriate) and a Disease.
  • Vector: Delivery vector or vectors, such as Injury or Inhaled.
  • Save type
  • Save DC
  • Save Frequency
  • Track: The track or tracks the toxin damages; you learn the full track, so if it is exotically shaped, you learn that, too. You do not yet learn any non-Track effects.
  • Effect: Any non-track effects of the toxin. This is where you e.g. learn that an Addiction disease is an Addiction.
  • Cure: Remember, this is typically a number of consecutive saves, not identifying a specific vaccine or cure.

Community / Forums / Starfinder / Homebrew / Identify Affliction All Messageboards

Want to post a reply? Sign in.