Best places to inject major elements of a secondary plot? [SPOILERS]


Rise of the Runelords


I'm running RotRL AE for some coworkers and have a fairly large group - I'm at my GM comfort max with 7 players! As a result I know they'll be running behind in experience and I want to add a secondary plot.

The idea is to have cultists of Mhar take a more prominent role - it was their leader who set Mokmurian on his path, and they want Karzoug to succeed... but only so the Leng Device can be used to bring Mhar into the world. I want to add content sprinkled throughout the campaign path, or at least after the first chapter. This will include introducing Denizens of Leng a little early, and their human(oid) minions even earlier.

Other than the Leng Device, what might the cult be at odds with Karzoug's minions over? And where in each chapter does the story have enough breaks to include extra content? Not just adding to existing encounters but adding new encounters in new areas?


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Fort Rannick would be a good place to add Leng-related content —the weird ship encounter in the forest, for instance.

If you really want to twist the players expectations, Broderick Quink in Sandpoint could be a Leng cultist.

A Denizem of Leng could be at Jorgenfist, selling things to Mokmurian, or consulting with him. Maybe several of them with some additional monsters in support. Maybe even offering to buy or sell things from the players.


tonyz wrote:
If you really want to twist the players expectations, Broderick Quink in Sandpoint could be a Leng cultist.

Oh, I *really* like this...


Making Broderick a cultist works at introducing Leng from the very beginning (and Broderick can have connections with an occasional Denizen or merchant emissary who stops by, allowing him to buy/sell weird items or knowledge with the PCs).

Runeforge could have rather a lot of Leng content, maybe repurpose an empty wing or have a Leng Denizen be key to getting into the place at all.

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