| Wevi |
Fixed the naming Problem and added RPs. I completely forgot about RPs so sorry about that. But I would like to know if you guys think they're balanced or not.
Backstory: Rin used to be one race from the desert. Rin used to fight a lot. But all the tribes became weak from constant battle. Meeting with each other they decided to mark off the land. But they still needed to work with each other. Over many many centuries two types of Rins were formed, one that could fight and hunt and another one that could talk and barter. The build Rins called Dreddrins stand taller then well spoken counterpart Threaddrins. Even though they are two different size categories they both start off the same size when they're born. This means that Threaddrins could give birth to a Dreddrins and not know about it until they grew up.
Physical Description: Both Rins have dark skin and short hair and have trouble growing facial hair.
Life: Most Rins like to live in small towns or tribes, though larger cities do exist. Most of the time Threaddrins control the government, but Dreddrins run the wars and generally are Kings. Farming and hunting is done by both parts of the race.
(RP 11)Rin
Type: Humanoid creatures with the rin subtype.
Languages: Depends on the type of Rin
Defense Racial Traits
(RP 2)Desert Runner: All Rins receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue and exhaustion, as well as any other ill effects from running, forced marches, starvation, thirst, and hot or cold environments.
Feat and Skill Racial Traits
(RP 2)Intimidating: All Rins get a +2 on all Intimidate checks.
Movement Racial Traits
(RP 1)Terrain Stride: All Rins can move Desert at their normal speed while within the chosen terrain. Magically altered terrain affects them normally.
Senses Racial Traits
(RP 2)Darkvision: All Rins can see perfectly in the dark up to 60 feet.
Offense Racial Traits
(RP 1)Weapon Familiarity: All Rins are proficient with scimitar and with weapons with the Word "Rin" in there name.
Dreddrins
Ability Score Racial Traits: They gain +2 Str, +2 Wis, -2 Int
Type: Humanoid creatures with the rin subtype.
Size: Medium
Base Speed: 30 ft
Languages: Common and Rin
Movement Racial Traits
(1 RP)Sprinter: Dreddrins gain a +10 foot racial bonus to their speed when using the charge, run, or withdraw actions.
Offense Racial Traits
(RP 2)Toughness: Once per day, when a Dreddrin is reduced to fewer than 0 hit points but is not killed, it can fight on for 1 more round as if disabled. At the end of its next turn, unless brought to above 0 hit points, it immediately falls unconscious and begins to die.
Adulthood: 12
Male Average Height: 6 Ft 2 In
Male Average Weight: 160lb
Female Average Height: 6 Ft 0 In
Female Average Weight: 150lb
Threaddrins
Ability Score Racial Traits: They gain +2 Str, +2 Cha, -2 Int
Type: Humanoid creatures with the rin subtype.
Size: Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
(RP -1)Base Speed: 20 ft
Languages: Common and Rin
Feat and Skill Racial Traits
(RP 1)Emissary: Once per day, Threaddrins can roll twice when making a Bluff or Diplomacy check and take the better roll.
(RP 3)Silver Tongued: Threaddrins gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature's attitude, they can do so up to three steps up rather than just two.
Adulthood: 12
Male Average Height: 3 Ft 5 In
Male Average Weight: 40lb
Female Average Height: 3 Ft 4 In
Female Average Weight: 35lb