Sliska Zafir
|
| 1 person marked this as FAQ candidate. |
The first world summon graft gives Perception as a class skill; yet the Tiny base elemental form, upon which the graft is grafted, has a perception score of +3 already (although apparently not trained in it, though this is unsure.)
How does the stat block improve, if at all? It's base wisdom is +0.
Relevant text: "and they have the same total skill bonus as the base stat block's existing skills." RAW, it would still be +3, so no need to add it as a class skill.
Any help would be appreciated, as I'm making a summon creature document that players can use at tables where they play a Starfinder summoner.
| Distant Scholar |
1.) The Alien Archive stat block instructions say to put the Perception modifier in the intro to the stat block and not in the Skills section. One should never see Perception in the skills. [NPCs also don't have class skills as such.]
B.) As you pointed out, by the rules as writen, the First World Beast (and Inevitable, and Shadow Creature) summoning graft(s) would not actually change the Perception bonus. On the other hand, the elementals seem to not have any master skills, only good skills. It might not be too bad to bump the Perception bonus up to master levels for those creatures. [Bumping good skills to master skills means an extra +5, except for CR 1/3, which is an extra +4.]
III.) NPC skill modifiers aren't affected by abiiity score modifiers. I think the only things ability score modifiers affect for NPCs are initiative (Dex), melee damage (Str), and possibly AC for NPCs wearing armor (the Aeon Guard and Formian Warrior seem to get their AC from armor+Dex rather than the NPC charts).