| drbuzzard |
Think we'll go with the glyph of fury.
You have directions there, and guides from this local tribe so no problem getting to the locale.
However getting to the glyph might be a bother. It's quite visible, glowing quite brightly, but on a sheer cliff wall (1000' up) and it seems to be shooting out lightning bolts quite often.
| Sileth |
knowledge check to figure out how to wreck this thing: 1d20 ⇒ 1
Local (Int)____+23{+14rank,+6Int, +3Class}
Arcana(Int)____+23{14+rank,+6Int, +3Class}
Dungeoneering (Int)____+23{+14rank,+6Int, +3Class}
Nature(Int)____+20{+14rank,+6Int}
Planes (Int)____+23{14+rank,+6Int, +3Class}
Religion(Int)____+20{+14rank,+6Int}
oops
| Ulthar the Warped One |
"Sileth, I have grown wings previously. A bit short in the mental scores are we? I'll let you take care of this glyph. After all, Marckus and I have been doing everything so far, you deserve a chance at glory."
Ulthar turns into a gargoyle, casts resist energy (electricity) and waits to see what the other spellcaster Taedos does.
| Ulthar the Warped One |
"You don't have resist energy prepared at all times?"
Ulthar will also give Sileth resist energy against electricity.
Ulthar and Sileth resist 30 points of damage so long as it's electric for two and a half hours, or 150 minutes if we're being pedantic.
| Sileth |
Ok wish me luck
Sileth turns invisible and then flies up and tries to figure this thing out
knowledge: 1d20 ⇒ 9
Local (Int)____+23{+14rank,+6Int, +3Class}
Arcana(Int)____+23{14+rank,+6Int, +3Class}
Dungeoneering (Int)____+23{+14rank,+6Int, +3Class}
Nature(Int)____+20{+14rank,+6Int}
Planes (Int)____+23{14+rank,+6Int, +3Class}
Religion(Int)____+20{+14rank,+6Int}
Taedos Shyr
|
I don't think my +6 Diplomacy is going to cut it either. Although I could climb up there pretty easily (having an actual climb speed).
"We should have kept those gecko mounts that could run up the walls. Although not sure what they would have done if they got hit by one of those bolts of electricity."
Anyone recall a grounding spell to counteract lightning?
| Ulthar the Warped One |
Yeah, but I took one look at this campaign and assumed diplomacy was never going to get rolled, so I went into intimidate instead. Its time to smash stuff.
| Sileth |
Fair enough...Can the green guy fly? If not he may have to sit this one out
@Taedos we're rogues. lets just dodge the lighting rather than worrying about complicated intelligent stuff like electrical grounding spells
Alright, let's go smash stuff
Sileth will cast Haste upon the group once we fly up and get close and commence the smashage
keen seeking clustered deadly aim yada yada
spellcombat arrow: 1d20 + 25 ⇒ (11) + 25 = 36
damage: 1d8 + 15 ⇒ (6) + 15 = 21
acid damage: 1d3 ⇒ 2
xtra Haste arrow: 1d20 + 25 ⇒ (12) + 25 = 37
damage: 1d8 + 15 ⇒ (2) + 15 = 17
arrow#1: 1d20 + 25 ⇒ (10) + 25 = 35
damage: 1d8 + 14 ⇒ (8) + 14 = 22
arrow#2: 1d20 + 20 ⇒ (4) + 20 = 24
damage: 1d8 + 14 ⇒ (5) + 14 = 19
Taedos Shyr
|
Dammit Jim, I'm a Doctor
Making sure I have Resist Energy (electricity 30) up before I head up there. Reluctantly going up the wall to the thing to get into melee range then trying to hit it.
Melee +4 adamantine dagger hit: 1d20 + 16 ⇒ (14) + 16 = 30 damage: 1d4 + 5 ⇒ (3) + 5 = 8
Melee +4 adamantine dagger hit: 1d20 + 11 ⇒ (16) + 11 = 27 damage: 1d4 + 5 ⇒ (3) + 5 = 8
Melee +4 adamantine dagger hit: 1d20 + 16 ⇒ (16) + 16 = 32 damage: 1d4 + 5 ⇒ (1) + 5 = 6 Haste
"Sileth try to keep in channel range"
| Marckus |
Oh wait, are they coming all the way down to me? I thought it was a party on the cliffside with me waiting on the ground.
Init: 1d20 + 3 ⇒ (4) + 3 = 7
| Sileth |
know ropers: 1d20 ⇒ 14
knowledge
Local (Int)____+23{+14rank,+6Int, +3Class}
Arcana(Int)____+23{14+rank,+6Int, +3Class}
Dungeoneering (Int)____+23{+14rank,+6Int, +3Class}
Nature(Int)____+20{+14rank,+6Int}
Planes (Int)____+23{14+rank,+6Int, +3Class}
Religion(Int)____+20{+14rank,+6Int}
weaknesses, resistances, special attacks yada yada
| Sileth |
Sileth stays WELL away from the ropers and snipes at range
+21 SEEKING (+10 BAB +8 DEX, +1 Weapon Focus, +3GMW, +1PBS, -2spell combat, +1haste) swft action using arcane pool to add flaming burst and +2, weapon spec+2dam, Bow is +1Keen Seeking Cunning
spellcombatarrow: 1d20 + 25 ⇒ (20) + 25 = 45
damage: 1d8 + 7 ⇒ (8) + 7 = 15
acid damage: 1d3 ⇒ 1
flame damage: 1d6 ⇒ 2
xtra Haste arrow: 1d20 + 25 ⇒ (1) + 25 = 26
damage: 1d8 + 7 ⇒ (1) + 7 = 8
flame damage: 1d6 ⇒ 1
arrow#1: 1d20 + 25 ⇒ (8) + 25 = 33
damage: 1d8 + 7 ⇒ (7) + 7 = 14
flame damage: 1d6 ⇒ 4
arrow#2: 1d20 + 20 ⇒ (16) + 20 = 36
damage: 1d8 + 7 ⇒ (2) + 7 = 9
flame damage: 1d6 ⇒ 4
CRIT CONFspellcombatarrow: 1d20 + 25 + 4 ⇒ (16) + 25 + 4 = 45
EXTRA CRIT damage: 1d8 + 7 ⇒ (7) + 7 = 14
flame BURST damage: 2d10 ⇒ (7, 9) = 16
apply cover penalty if necessary
| drbuzzard |
Crap, I guess I did win init. My bad.
Ropers will attack Ulthar and Taedos. Only two of them have enough range to do it.
Taedos
touch attack: 1d20 ⇒ 15 strength damage: 1d6 ⇒ 2 DC 28 fort negates
touch attack: 1d20 ⇒ 4 strength damage: 1d6 ⇒ 2 DC 28 fort negates
touch attack: 1d20 ⇒ 18 strength damage: 1d6 ⇒ 6 DC 28 fort negates
touch attack: 1d20 ⇒ 11 strength damage: 1d6 ⇒ 1 DC 28 fort negates
touch attack: 1d20 ⇒ 13 strength damage: 1d6 ⇒ 6 DC 28 fort negates
touch attack: 1d20 ⇒ 3 strength damage: 1d6 ⇒ 1 DC 28 fort negates
On Ulthar
touch attack: 1d20 ⇒ 8 strength damage: 1d6 ⇒ 6 DC 28 fort negates
touch attack: 1d20 ⇒ 9 strength damage: 1d6 ⇒ 5 DC 28 fort negates
touch attack: 1d20 ⇒ 13 strength damage: 1d6 ⇒ 6 DC 28 fort negates
touch attack: 1d20 ⇒ 13 strength damage: 1d6 ⇒ 2 DC 28 fort negates
touch attack: 1d20 ⇒ 12 strength damage: 1d6 ⇒ 4 DC 28 fort negates
touch attack: 1d20 ⇒ 11 strength damage: 1d6 ⇒ 1 DC 28 fort negates
Other Ropers are not currently in range to attack.
| Ulthar the Warped One |
Fort 1: 1d20 + 18 ⇒ (20) + 18 = 38
Fort 2: 1d20 + 18 ⇒ (17) + 18 = 35
Fort 3: 1d20 + 18 ⇒ (15) + 18 = 33
Fort 4: 1d20 + 18 ⇒ (20) + 18 = 38
Fort 5: 1d20 + 18 ⇒ (7) + 18 = 25
Can I assume I have enough space to leave the melee range of the ropers?
| Ulthar the Warped One |
Fools! I have a bow!: 1d20 + 19 ⇒ (16) + 19 = 35
Dam: 1d8 + 3 ⇒ (4) + 3 = 7
Ulthar does move out of range, and as he does so he begins to engage with his far less satisfying and stylish bow from relative safety.
Edit: Focus firing with Sileth on the same roper.
| Sileth |
Poor Bards....always getting a bad rap
Concentrating fire on number 1 and then out of pure laziness or lack of creativity he'll choose #2 as his next target
spellcombatarrow: 1d20 + 25 ⇒ (1) + 25 = 26
damage: 1d8 + 7 ⇒ (8) + 7 = 15
acid damage: 1d3 ⇒ 3
flame damage: 1d6 ⇒ 5
xtra Haste arrow: 1d20 + 25 ⇒ (18) + 25 = 43
damage: 1d8 + 7 ⇒ (3) + 7 = 10
flame damage: 1d6 ⇒ 3
arrow#1: 1d20 + 25 ⇒ (12) + 25 = 37
damage: 1d8 + 7 ⇒ (5) + 7 = 12
flame damage: 1d6 ⇒ 2
arrow#2: 1d20 + 20 ⇒ (7) + 20 = 27
damage: 1d8 + 7 ⇒ (4) + 7 = 11
flame damage: 1d6 ⇒ 3