Second Darkness beer and pretzles (Inactive)

Game Master drbuzzard

Second Darkness converted to PF with gestalt rogues.

map


6,651 to 6,700 of 7,497 << first < prev | 129 | 130 | 131 | 132 | 133 | 134 | 135 | 136 | 137 | 138 | 139 | next > last >>

Think we'll go with the glyph of fury.

You have directions there, and guides from this local tribe so no problem getting to the locale.

However getting to the glyph might be a bother. It's quite visible, glowing quite brightly, but on a sheer cliff wall (1000' up) and it seems to be shooting out lightning bolts quite often.


Hellooooo


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

knowledge check to figure out how to wreck this thing: 1d20 ⇒ 1

Local (Int)____+23{+14rank,+6Int, +3Class}
Arcana(Int)____+23{14+rank,+6Int, +3Class}
Dungeoneering (Int)____+23{+14rank,+6Int, +3Class}
Nature(Int)____+20{+14rank,+6Int}
Planes (Int)____+23{14+rank,+6Int, +3Class}
Religion(Int)____+20{+14rank,+6Int}

oops


Considering it's 1k' up, you need to get to it first. You want to fly up by yourself?

You do need to get pretty close for a decent examination.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

So can you guys fly? or do you just want to climb up there?

maybe communal airwalk Taedos?


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

"Sileth, I have grown wings previously. A bit short in the mental scores are we? I'll let you take care of this glyph. After all, Marckus and I have been doing everything so far, you deserve a chance at glory."

Ulthar turns into a gargoyle, casts resist energy (electricity) and waits to see what the other spellcaster Taedos does.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

"Indeed, you're an archer. Just shoot it down."
Marckus stands proudly, with reasonable confidence he used "indeed" correctly.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Anyone able to cast a resist electricity on me? If so I'll go invisible and try to sneak up and study it for a bit to figure out what we need to do


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

"You don't have resist energy prepared at all times?"

Ulthar will also give Sileth resist energy against electricity.

Ulthar and Sileth resist 30 points of damage so long as it's electric for two and a half hours, or 150 minutes if we're being pedantic.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Ok wish me luck

Sileth turns invisible and then flies up and tries to figure this thing out

knowledge: 1d20 ⇒ 9

Local (Int)____+23{+14rank,+6Int, +3Class}
Arcana(Int)____+23{14+rank,+6Int, +3Class}
Dungeoneering (Int)____+23{+14rank,+6Int, +3Class}
Nature(Int)____+20{+14rank,+6Int}
Planes (Int)____+23{14+rank,+6Int, +3Class}
Religion(Int)____+20{+14rank,+6Int}


As you take a look at it, bolts of lightning crackle off of it in random directions. One of them heads your way.

electrical damage: 10d6 ⇒ (5, 1, 2, 4, 2, 3, 5, 2, 5, 6) = 35 DC 21 reflex


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

reflex: 1d20 + 21 ⇒ (13) + 21 = 34 unconcerned, Sileth continues to examine it


You eventually figure out that this one can be solved by either diplomacy or beating upon it.

Diplomacy works better if you can pull it off.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

I have a +6 to diplomacy (woo!) but I'm not that good at jumping


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Sileth flies down..

We either have to talk REALLY nicely to it or beat the hell out of it. Whatdya wanna do?

Silver Crusade

Resources:
ki 3/4, channels left 3/11
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Active:
Greater Invisibility (14 rounds); Haste

I don't think my +6 Diplomacy is going to cut it either. Although I could climb up there pretty easily (having an actual climb speed).

"We should have kept those gecko mounts that could run up the walls. Although not sure what they would have done if they got hit by one of those bolts of electricity."

Anyone recall a grounding spell to counteract lightning?


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Ulthar can you talk sweetly to it?

if I recall correctly you're the charismatic one...if not we're just going to smash like usual


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Yeah, but I took one look at this campaign and assumed diplomacy was never going to get rolled, so I went into intimidate instead. Its time to smash stuff.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Fair enough...Can the green guy fly? If not he may have to sit this one out

@Taedos we're rogues. lets just dodge the lighting rather than worrying about complicated intelligent stuff like electrical grounding spells

Alright, let's go smash stuff

Sileth will cast Haste upon the group once we fly up and get close and commence the smashage
keen seeking clustered deadly aim yada yada
spellcombat arrow: 1d20 + 25 ⇒ (11) + 25 = 36
damage: 1d8 + 15 ⇒ (6) + 15 = 21
acid damage: 1d3 ⇒ 2

xtra Haste arrow: 1d20 + 25 ⇒ (12) + 25 = 37
damage: 1d8 + 15 ⇒ (2) + 15 = 17

arrow#1: 1d20 + 25 ⇒ (10) + 25 = 35
damage: 1d8 + 14 ⇒ (8) + 14 = 22

arrow#2: 1d20 + 20 ⇒ (4) + 20 = 24
damage: 1d8 + 14 ⇒ (5) + 14 = 19


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

After I had to smash all the others this only seems fair.

Silver Crusade

Resources:
ki 3/4, channels left 3/11
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Active:
Greater Invisibility (14 rounds); Haste

Dammit Jim, I'm a Doctor

Making sure I have Resist Energy (electricity 30) up before I head up there. Reluctantly going up the wall to the thing to get into melee range then trying to hit it.

Melee +4 adamantine dagger hit: 1d20 + 16 ⇒ (14) + 16 = 30 damage: 1d4 + 5 ⇒ (3) + 5 = 8
Melee +4 adamantine dagger hit: 1d20 + 11 ⇒ (16) + 11 = 27 damage: 1d4 + 5 ⇒ (3) + 5 = 8
Melee +4 adamantine dagger hit: 1d20 + 16 ⇒ (16) + 16 = 32 damage: 1d4 + 5 ⇒ (1) + 5 = 6 Haste

"Sileth try to keep in channel range"


Give me some perception checks as you approach the thing (and init would be a good idea).

Though I will note that all of that missed in any case.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

perception: 1d20 + 19 ⇒ (18) + 19 = 37
init: 1d20 + 8 ⇒ (2) + 8 = 10


There's a number of ropers heading towards you, but doing their rocky stealthy thing so they look like cliff features.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

ropers on the cliff.. Watch out


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Init: 1d20 + 7 ⇒ (3) + 7 = 10


roper init: 1d20 + 7 ⇒ (11) + 7 = 18

Map is up.

Marckus?


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Oh wait, are they coming all the way down to me? I thought it was a party on the cliffside with me waiting on the ground.
Init: 1d20 + 3 ⇒ (4) + 3 = 7


No, I suppose you're still on the ground. I just want to call your name each round and make you realize you're on the outside looking in. Though, at 1000' feet away you don't see much.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

>:(


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

know ropers: 1d20 ⇒ 14

knowledge
Local (Int)____+23{+14rank,+6Int, +3Class}
Arcana(Int)____+23{14+rank,+6Int, +3Class}
Dungeoneering (Int)____+23{+14rank,+6Int, +3Class}
Nature(Int)____+20{+14rank,+6Int}
Planes (Int)____+23{14+rank,+6Int, +3Class}
Religion(Int)____+20{+14rank,+6Int}

weaknesses, resistances, special attacks yada yada


Vulnerable to fire, ranged sticky touchy attacks, resist cold.

(and remember, because I'm a right bastard, I note that resistances and immunities are different).


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Sileth stays WELL away from the ropers and snipes at range

+21 SEEKING (+10 BAB +8 DEX, +1 Weapon Focus, +3GMW, +1PBS, -2spell combat, +1haste) swft action using arcane pool to add flaming burst and +2, weapon spec+2dam, Bow is +1Keen Seeking Cunning

spellcombatarrow: 1d20 + 25 ⇒ (20) + 25 = 45
damage: 1d8 + 7 ⇒ (8) + 7 = 15
acid damage: 1d3 ⇒ 1
flame damage: 1d6 ⇒ 2

xtra Haste arrow: 1d20 + 25 ⇒ (1) + 25 = 26
damage: 1d8 + 7 ⇒ (1) + 7 = 8
flame damage: 1d6 ⇒ 1

arrow#1: 1d20 + 25 ⇒ (8) + 25 = 33
damage: 1d8 + 7 ⇒ (7) + 7 = 14
flame damage: 1d6 ⇒ 4

arrow#2: 1d20 + 20 ⇒ (16) + 20 = 36
damage: 1d8 + 7 ⇒ (2) + 7 = 9
flame damage: 1d6 ⇒ 4

CRIT CONFspellcombatarrow: 1d20 + 25 + 4 ⇒ (16) + 25 + 4 = 45
EXTRA CRIT damage: 1d8 + 7 ⇒ (7) + 7 = 14

flame BURST damage: 2d10 ⇒ (7, 9) = 16

apply cover penalty if necessary


what are you shooting at?


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

The ropers


There is a map and they are numbered.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

#1


Hit, miss, miss, hit, yes confirm.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Marckus breaks out the binoculars.


Crap, I guess I did win init. My bad.

Ropers will attack Ulthar and Taedos. Only two of them have enough range to do it.

Taedos
touch attack: 1d20 ⇒ 15 strength damage: 1d6 ⇒ 2 DC 28 fort negates

touch attack: 1d20 ⇒ 4 strength damage: 1d6 ⇒ 2 DC 28 fort negates

touch attack: 1d20 ⇒ 18 strength damage: 1d6 ⇒ 6 DC 28 fort negates

touch attack: 1d20 ⇒ 11 strength damage: 1d6 ⇒ 1 DC 28 fort negates

touch attack: 1d20 ⇒ 13 strength damage: 1d6 ⇒ 6 DC 28 fort negates

touch attack: 1d20 ⇒ 3 strength damage: 1d6 ⇒ 1 DC 28 fort negates

On Ulthar

touch attack: 1d20 ⇒ 8 strength damage: 1d6 ⇒ 6 DC 28 fort negates

touch attack: 1d20 ⇒ 9 strength damage: 1d6 ⇒ 5 DC 28 fort negates

touch attack: 1d20 ⇒ 13 strength damage: 1d6 ⇒ 6 DC 28 fort negates

touch attack: 1d20 ⇒ 13 strength damage: 1d6 ⇒ 2 DC 28 fort negates

touch attack: 1d20 ⇒ 12 strength damage: 1d6 ⇒ 4 DC 28 fort negates

touch attack: 1d20 ⇒ 11 strength damage: 1d6 ⇒ 1 DC 28 fort negates

Other Ropers are not currently in range to attack.


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Fort 1: 1d20 + 18 ⇒ (20) + 18 = 38
Fort 2: 1d20 + 18 ⇒ (17) + 18 = 35
Fort 3: 1d20 + 18 ⇒ (15) + 18 = 33
Fort 4: 1d20 + 18 ⇒ (20) + 18 = 38
Fort 5: 1d20 + 18 ⇒ (7) + 18 = 25

Can I assume I have enough space to leave the melee range of the ropers?


Since you're flying, yes, but you won't be able to engage the glyph then.


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Fools! I have a bow!: 1d20 + 19 ⇒ (16) + 19 = 35
Dam: 1d8 + 3 ⇒ (4) + 3 = 7

Ulthar does move out of range, and as he does so he begins to engage with his far less satisfying and stylish bow from relative safety.

Edit: Focus firing with Sileth on the same roper.


Taedos?


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

*meaningless flexing*


OK, finally heard back from Taedos via email. He's out. Too busy for PBP.

fort: 6d20 ⇒ (9, 11, 9, 19, 13, 18) = 79 fail, fail, fail, pas, pass, pass

that leaves at a 10 str and he runs like a bard. Air walks away from contact.

Sileth.


That should be 2 str.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Poor Bards....always getting a bad rap

Concentrating fire on number 1 and then out of pure laziness or lack of creativity he'll choose #2 as his next target
spellcombatarrow: 1d20 + 25 ⇒ (1) + 25 = 26
damage: 1d8 + 7 ⇒ (8) + 7 = 15
acid damage: 1d3 ⇒ 3
flame damage: 1d6 ⇒ 5

xtra Haste arrow: 1d20 + 25 ⇒ (18) + 25 = 43
damage: 1d8 + 7 ⇒ (3) + 7 = 10
flame damage: 1d6 ⇒ 3

arrow#1: 1d20 + 25 ⇒ (12) + 25 = 37
damage: 1d8 + 7 ⇒ (5) + 7 = 12
flame damage: 1d6 ⇒ 2

arrow#2: 1d20 + 20 ⇒ (7) + 20 = 27
damage: 1d8 + 7 ⇒ (4) + 7 = 11
flame damage: 1d6 ⇒ 3


Ninja Dot! Err.. Rogue dot I mean..


1 hit.

6,651 to 6,700 of 7,497 << first < prev | 129 | 130 | 131 | 132 | 133 | 134 | 135 | 136 | 137 | 138 | 139 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Second Darkness All Messageboards

Want to post a reply? Sign in.