Foray into the Foehammer Spires


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Male Dwarf Fighter 2 / Cleric 3

"We seem ta be out o' further options, cousin," Orlan advises, "What more remains ta be reclaimed among the Spires o' our forefathers? If'n we've freed the majority o' the place, my own commonsense...and the faith o' Torag...be tellin' me we need ta find the means o' defendin' this place if'n those bandits spoke true 'bout the orcs comin' inta the high mountains. Sure'n they'll see this place from afar and seek ta take it by force."

He rubs his chin and squints down into the valley from one of the windows. "We should be thinkin' o' Lord Kerrigan's folk as well," he suggests, "A word o' warnin' ta our neighbors be warranted. And perhaps as allies our people and the men o' the Keep might be fendin' off such an incursion."


Male Dwarf Transmuter 5

"Don't be forgettin' that directly below you is a nest o' little vermin that would 'appily slit yer throat in the night. We 'aven't dealt wit' them yet. We surely need ta be thinkin' o bein' attacked from the other end o' the spires but I would rather see iffin' we can't be puttin' the fear o' death into these 'ere kobolds first. I say we drop down the side o' the spire 'n foray into the den o' lizards afore we 'ead back. They 'ave a sorceror wit' some protection from fire that we should be killin'."

If your not clear on where we are, We are on the top floor of the first/last spire but there is another bridge directly below the one we crossed that leads to the lower floors.


Male Dwarf Fighter 2 / Cleric 3
Klyndak wrote:
If your not clear on where we are, We are on the top floor of the first/last spire but there is another bridge directly below the one we crossed that leads to the lower floors.

Got it.

Klyndak wrote:
"Don't be forgettin' that directly below you is a nest o' little vermin that would 'appily slit yer throat in the night. We 'aven't dealt wit' them yet. We surely need ta be thinkin' o bein' attacked from the other end o' the spires but I would rather see iffin' we can't be puttin' the fear o' death into these 'ere kobolds first. I say we drop down the side o' the spire 'n foray into the den o' lizards afore we 'ead back. They 'ave a sorceror wit' some protection from fire that we should be killin'."

"A sorcerer? Hunh!" Orlan spits in agreement, "Aye an' that don't be soundin' like a good thing ta be leavin' 'round our future home. From the runty lizards' request fer 'shiny' do yuh think it be worth bribin' 'em ta leave given the greater danger o' the orcs? Or do yuh be thinkin' we can take the time ta hunt down the sneaky vermin and still catch'em all?"

"I don't know, cousin," Orlan shakes his head, "Kobolds can be a difficult lot ta pin down. We might be wastin' plenty o' time tryin' ta find'em all. Time we could be usin' ta warn Kerrigan and improve our standin' with the goodly folk o' the region. If'n we can cull this sorcerer from their ranks, maybe that'll send'em all runnin'...but if'n he's as elusive as he's apparently managed ta be with yuh so far, we might want ta be usin' the silver ta draw 'im out...either ta kill 'im...or send 'im on 'is way..."


You have not gone beyond the front gate of the level below. The bridge from there leads back to the second level down of Garrisonspire where the green slime is. You haven't explored all of that level either. So, you have left unexplored the lower levels of Marketspire, which you expect have kobolds in them, and the lower levels of Garrisonspire, which you know has some slime in.


Male Dwarf Transmuter 5

"I was wishin' we knew more about these 'ere orcs. Still, we did send that lot o' ruffians back ta' Kerrigans wit' the message. I'm not sure we can be sparin' anyone else ta go."

I think a moment.

"We either must be playin' at defense or we be takin' the fight ta the ones we know about. Iffin' we retreat now ta play defense we'll be doin' that till 'elp comes... Iffin' it does... I say we 'ead back ta' the market spire, lock the upper doors ta this bridge n' then see about clearin' out the slime below."

"Then' iffin' the day is still young, we can be beatin' on the doors o' the kobolds. A day or so n' we can kill 'em all 'n at the same time, durin' the evenin' we can work on defenses."

"What say you? Hru? Kelborn?"


Male Dwarf Fighter 2 / Cleric 3
Klyndak wrote:

"We either must be playin' at defense or we be takin' the fight ta the ones we know about. Iffin' we retreat now ta play defense we'll be doin' that till 'elp comes... Iffin' it does... I say we 'ead back ta' the market spire, lock the upper doors ta this bridge n' then see about clearin' out the slime below."

"Then' iffin' the day is still young, we can be beatin' on the doors o' the kobolds. A day or so n' we can kill 'em all 'n at the same time, durin' the evenin' we can work on defenses."

"What say you? Hru? Kelborn?"

"With the Marketspire bein' as open as it is...," Orlan considers, "Maybe we could be killin' two goblins with one axe?"

He squats down and begins drawing in the dust to illustrate his point. "If'n we be here," he says, "And this be the Garrisonspire, we should be able to block off the bridges and access to the rest of the Spires we've reclaimed. Then, if'n the orcs do come, they'll funnel through here...inta the open areas o' Marketspire. From there, they'll crash against our defenses trying ta cross ta Garrisonspire, or they'll head down. If'n they go down, they'll have ta deal with the kobolds...and regardless o' who wins that confrontation, it delays us havin' ta deal with either o' 'em until we're ready ta do so."

"Meanwhile, if'n the orcs do come through the kobolds and try ta cross over to Garrisonspire from below, they'll also have ta face this slime yuh're goin' on about. That alone might make fer one o' the best defenses, cousin. After all, the slime ain't goin' anywhere. If'n we can lead the orcs inta it, that too could serve ta weaken 'em. Then, when they're worn down, demoralized, and such...that's when we hit'em...and whatever remains o' the kobolds that didn't get run off."

"Now, if'n the orcs don't come that way..." he says, gesturing toward the other side of the Spires, "And they try ta come through Batspire...or Orlanspire as I've come ta think o' it...then we need ta be preparin' a proper defense there as well. And, if'n those ruffians do manage ta get a message through ta Kerrigan...and if'n he sends any o' his men ta investigate...perhaps we can catch those orcs between us as we sally forth from the gate?"


Male Dwarf Transmuter 5

"I guess I was assumin' that the orcs would be comin' at us through the bat spire n' that the throne spire was the logical point o' defense. The bridges on either side are after bein'... less than optimal fer large bodies ta be crossin' at a time."

"Plus the throne would be aidin' us..."


Male Dwarf Fighter 2 / Cleric 3
Klyndak wrote:

"I guess I was assumin' that the orcs would be comin' at us through the bat spire n' that the throne spire was the logical point o' defense. The bridges on either side are after bein'... less than optimal fer large bodies ta be crossin' at a time."

"Plus the throne would be aidin' us..."

"That be true," Orlan nods, "Tis a good point...and a welcome one, actually. But I can't help thinkin' that the strategy o' Torag also teaches it's best ta put up layers o' defense. Perhaps we could be usin' Thronespire as our fallback point? But before that, anythin' we can do ta secure the other Spires will ensure we don't have ta fight our way back through 'em after givin' 'em up so easily ta the orcs."

He grips his waraxe and hefts its weight for emphasis. "And I really don't want ta be givin' up any ground ta those pig-faced beasts if'n it can be helped, cousin! We can't afford ta be givin' 'em their own stronghold from which ta defend or launch further attacks...whether against us, or the folk o' Kerrigan's Keep."

OOC: FYI...I'm not really arguing anything here. Just trying to roleplay Orlan's affinity with Torag...who's all about strategy and defense.


Male Dwarf Transmuter 5

"I still think we should be seein' ta the lower levels 'ere today. N' 'ave ye been givin' thought ta the speed wit' which ye can be crossin' that rope bridge between the throne spire 'n the market spire? Because iffin' orcs sneak in while we're tryin' ta defend the market spire, movin' across is goin' ta take magic."


Male Dwarf Fighter 2 / Cleric 3
Klyndak wrote:
"I still think we should be seein' ta the lower levels 'ere today. N' 'ave ye been givin' thought ta the speed wit' which ye can be crossin' that rope bridge between the throne spire 'n the market spire? Because iffin' orcs sneak in while we're tryin' ta defend the market spire, movin' across is goin' ta take magic."

"As long as we get ta the rope bridge ahead o' any orcs chasin' behind us, we can be hangin' onta it 'fore we cut it, then climb it the rest o' the way inta Thronespire and leave the orcs stranded," Orlan suggests, "O'course, that'd be makin' it more difficult ta find a way back if'n we had ta surrender Marketspire ta 'em like that. Regardless...if'n we concede Marketspire ta 'em and don't defend the rope bridge at all, they can easily isolate us anyway."


m Half-orc Cleric/Barbarian 4/1

"We should at least see if there's another gate to Marketspire below. I did think those fellows said they saw the orcs off north, which I take to be meaning they would come from, er..Orlanspire!" interjects Hru.

"We should be able to hold off quite a large force from Thronespire by destroying the, er.. bridge there, and if the will of Gorum be with us. That still leaves stinkin skinks at our backs" Hru's tone grows dark. "The treacherous curs would like nothing better than someone else to engage us...." Hru trails off thinking and then cracks a smile "That would be a GLORIOUS battle tho! Gorum be praised!" he ends off with a familiar chuckle


Male Dwarf Fighter 2 / Cleric 3

"Sure'n I be happy yuh're wieldin' that greatsword fer our side," Orlan notes, "Yuh nearly felled that ettin by yerself back there. Well done...and I be hopin' yuh've got no problems facin' those what share some o' the same blood as yer own."

For DM:

Spoiler:

I'm not sure I've kept very good track of Orlan's XP so far. I'm still trailing Hru and Klyndak...and rightly so, considering how much more adventuring they've done by clearing out the Spires. But, with the bandit encounter and the ettin battle, how much closer has that brought Orlan to leveling again? Am I still a ways off?


I'm enjoying reading this. I will get back to you all today sometime. New bloody semester just started. Bleh.


I wanted to give you this updated overview of the spires. You have not finished exploring the lower levels of Garrisonspire and Marketspire. If you want to rename 'Batspire' please feel free. It once was called 'Servantspire'.


November 24 XP update.

Spoiler:
Tarren the Dungeon Master wrote:
Tarren the Dungeon Master wrote:
The best my records show, I have you at 9000XP. Still a 1000 away from the next level. ... I think you have time to experiment a bit in the kobold infested spire.

Klyndak's attempt to memorize fireball have reminded me that I haven't updated your XP since September. I need to do a count.

For activities since I last updated your XP, I've come up with this:
Hru 2490
Klyndak 2490
Kelborn 865
Orlan 1200

This would give you each:
Kelborn 4165XP
Orlan 6200XP
Hru 9000XP
Klyndak 11490XP

This allows Orlan, Hru, and Klyndak to level up.

Kelborn has survived near death on the bridge (which I treated as a trap/obstacle, killed a couple of kobold grunts, and fought against some of the kobold elite but that's not enough to level up.

January 6 XP update.

Spoiler:

Orlan 7300XP -- after Ettin
Hru 10000XP -- after Ettin
Klyndak 12490XP -- after Ettin
Kelborn 5165XP -- after Ettin

Looking at this and the last one, I realize I let Hru level too soon. Don't know why I had 9,000 in my head for level 5. Hru should have just become level 5 after the fight with the ettin. (I think Klyndak got more adventuring in while Hru was hanging by his heels in the batcave.) We really haven't had much combat since November.


Reading this all carefully, I think you understand the lay of the land very well. Strange, isn't it, how rarely a party of four actually has to defend the dungeon? Kind of changes the game a bit. It's only been a day, I think, since you sent off the ruffians to Kerrigan's Keep. Support from Janderhoff will take weeks at least.

Let me know what you want to do. If you are interested in chasing orcs, that's an option. If you want to explore some of the remaining parts of the spire, they are ready for you as well.


m Half-orc Cleric/Barbarian 4/1

Hru turns to Orlan. "Though their blood runs through my veins and I was raised by the orcs of Urglin, I bear them no love, I was little more than a slave, and, when I can, I try and remind them of the true love of Gorum! oooo, hoooo, hooo!"
The prospects of battle seem to have lightened Hru's mood


Male Dwarf Fighter 2 / Cleric 3
Hru Gorumgrag wrote:

Hru turns to Orlan. "Though their blood runs through my veins and I was raised by the orcs of Urglin, I bear them no love, I was little more than a slave, and, when I can, I try and remind them of the true love of Gorum! oooo, hoooo, hooo!"

The prospects of battle seem to have lightened Hru's mood

"Hunh!" Orlan grunts with approval, "Yuh'll be gettin' along alright with us, then!" He squints at the half-orc for a moment and decides, "Yuh know, I don't think I should be callin' yuh an orclin' if that be the case. You're either a manlin' or a dwarflin' with that kind o' spirit. And though Torag may be where I place muh own faith, sure'n I be knowin' the call o' war and Gorum as well. So sendin' a few orc-blood souls ta the Lord o' Battle is somethin' I can back wholeheartedly."

"So, what say yuh, cousin?" Orlan turns to Klyndak, "Yuh be wantin' ta try clearin' more o' the Spires 'fore these orcs arrive? Or would yuh rather be preparin' a defense and count on these kobolds and slime ta challenge any orcs that come from that direction? Either way's fine with me. We just need ta be conscious o' when ta pull back, rest and heal up 'fore the real battle gets here."

OOC: Thanks for the map update. That really helps, though I think Wicht straightened out most of it for me with Klyndak's description of the place. I notice there's no upper level that's been detailed for Garrisonspire or Marketspire, though. Are those two Spires shorter than Thronespire and Bat...er...Orlanspire? Or is there still some exploring to be done upward as well?


Male Dwarf Transmuter 5

"I'm suspectin' the orcs'll be comin' from the north. Let's be lightin' some torches 'n burnin' out that slime 'n then see about killin' some kobolds. Best be fightin' the enemy we know is 'ere."


Orlan wrote:


OOC: Thanks for the map update. That really helps, though I think Wicht straightened out most of it for me with Klyndak's description of the place. I notice there's no upper level that's been detailed for Garrisonspire or Marketspire, though. Are those two Spires shorter than Thronespire and Bat...er...Orlanspire? Or is there still some exploring to be done upward as well?

Marketspire has a very high ceiling. I didn't put anything on a higher level of Garrisonspire. (I should have put some stairs to ballista towers but I didn't). I've gone well off book with these two towers but some of the rest of Garrisonspire will be closer to the module.

I'm usually online between 10 and 11 EST. If Orlan wants to have a very eventful night of guard duty sometime, we could close the XP gap a bit.


m Half-orc Cleric/Barbarian 4/1
Tarren the Dungeon Master wrote:

November 24 XP update.

** spoiler omitted **

January 6 XP update.

** spoiler omitted **

just read the xp post....I didn't bother before because I new I wasn't near, but doh!! I missed that too! the last couple months I've barely held down any semblance of consistancy, but I will say one thing, that fight would have been ALOT longer w/o the new domain power and feat {well then again I CAN cast those spells (bulls, shatter) and I could have enlarged and/or raged to do that or more damage tho I would be a bit more spent now}....but I'm equitable....if I have to wait to level till we rest I will cross off the necessary spells and rage off and go on. By Your Command


Male Dwarf Fighter 2 / Cleric 3
Tarren the Dungeon Master wrote:
I'm usually online between 10 and 11 EST. If Orlan wants to have a very eventful night of guard duty sometime, we could close the XP gap a bit.

Actually, I had half a mind to suggest that Orlan leave the Spires for a bit in order to search out the orcs and learn more about their approach...while presumably getting into a skirmish or two to lift his XP...but everyone else would be doing the same with kobolds and slime, so I'm not sure I would close the gap that way. Still, from a storytelling standpoint, I think it makes sense for Orlan to undertake that kind of task on behalf of King Klyndak...and to eventually return with a better idea of how to defend the Spires as a good follower of Torag would desire.


Orlan wrote:
Tarren the Dungeon Master wrote:
I'm usually online between 10 and 11 EST. If Orlan wants to have a very eventful night of guard duty sometime, we could close the XP gap a bit.
Actually, I had half a mind to suggest that Orlan leave the Spires for a bit in order to search out the orcs and learn more about their approach...while presumably getting into a skirmish or two to lift his XP...but everyone else would be doing the same with kobolds and slime, ....

Well, what I wasn't thinking is that you could get in some more intensive play if you are online for an hour. A night watch or a quick sidetrek that just involves you would bring you closer to the others, even if only by 1000xp. Defend the bridge against an onslaught of ??? while the others are changing out of their PJs and you'd be that much closer. Or, go out for a quick exploration of the gorge to see if you can spot the orcs while Hru, Klyndak, and Kelborn have a day off to work on cleaning up the forge room.


Male Dwarf Fighter 2 / Cleric 3
Tarren the Dungeon Master wrote:
Well, what I wasn't thinking is that you could get in some more intensive play if you are online for an hour. A night watch or a quick sidetrek that just involves you would bring you closer to the others, even if only by 1000xp. Defend the bridge against an onslaught of ??? while the others are changing out of their PJs and you'd be that much closer. Or, go out for a quick exploration of the gorge to see if you can spot the orcs while Hru, Klyndak, and Kelborn have a day off to work on cleaning up the forge room.

Yeah, the latter sounds more feasible.

Klyndak wrote:
"I'm suspectin' the orcs'll be comin' from the north. Let's be lightin' some torches 'n burnin' out that slime 'n then see about killin' some kobolds. Best be fightin' the enemy we know is 'ere."

Orlan considers everything for a long moment and then suggests, "Well, cousin...given that yuh and these other two have done well enough while I visited Kerrigan's Keep...and even 'afore that with the help o' Rellios...maybe I should be leavin' the slime and the kobolds ta yuh while I go scout the approaches ta...Orlanspire? That way, I can take stock o' the seriousness o' the ruffians' story...and gauge or delay the orcs 'afore they be marchin' on the Spires? If'n nothin' else, it could give me a better idea o' what defenses ta prepare if'n I can scout 'em ahead o' time."


Describe any preparations Orlan makes. I assume that you will be travelling down the Stair of Kings to the ruined watchtowers.


Male Dwarf Transmuter 5

"Well, iffin' that's what ye want ta be doin' cousin," I say with a resigned shrug.

As Orlan leaves, I motion to the other two, "Let's be gettin' some torches made and then go and see what we can find around that slime."

We make and light some torches and then unlock the stairs near to the coffer and head down towards the slime room. With Kelborn leading as he checks for traps.


Male Dwarf Fighter 2 / Cleric 3
Klyndak wrote:
"Well, iffin' that's what ye want ta be doin' cousin," I say with a resigned shrug.

"Understand, cousin," Orlan explains, "I be doin' this fer our clan an' their return ta the Spires. We can't be havin' yuh clean this place out...invite our cousins up from Janderhoff...and then havin' 'em arrive with orcs havin' run us out o' the place. Besides, I be feelin' a duty ta protect yer reign and our home...as well as those livin' down in the valley."

"So, on behalf o' muh cousin and muh King," he solemnly swears, "I'll be assessin' this threat 'afore it reaches our doors...so that when and if'n it does, we'll be well-prepared fer it."

He turns and claps Hru on the back. "Manlin'...I be leavin' muh liege an' muh kinsman in yer protection. See ta his safety. Take yer glory in Gorum by battlin' at his side. An' pray ta yer god I deliver these orcs and the grandest war yuh've ever seen."

With that, Orlan sets about making preparations to leave the Spires and seek out the orc war party.

Tarren the Dungeon Master wrote:
Describe any preparations Orlan makes. I assume that you will be travelling down the Stair of Kings to the ruined watchtowers.

Yeah. Down the stairs. Maybe utilize the ruined watchtowers as a means for picking out the approach of the orcs. Then, getting closer in order to determine their makeup, resources, and leadership. Take care of any other threats along the way. Look for potential allies and informants about the orcs intentions. And then harrass them a bit with any means of slowing them down or discouraging them.

As for other mundane preparations, Orlan will go through all of the equipment and supplies he brought from Kerrigan's Keep to ensure he has enough food, water, and other perishables. If he can make better time with one of those sure-footed mountain mules he bought to pull the wagon, he'll take one with him as well. He'll certainly make sure he's got some climbing gear (rope, pitons, and such) in case he needs to scale a mountain or a ruined watchtower. Also, any trapmaking materials he might be able to cobble together. I'll post his prepared spell choices a little later today.


m Half-orc Cleric/Barbarian 4/1

"I will as surely as we stand here now!" he says to Orlan. "Keep the faith yourself, and good hunting!" he calls as an afterthought before turning to stalk down the stairs after Kelborn.


Male Dwarf Fighter 2 / Cleric 3

Spells Prepared:

Spoiler:

2nd - bull's strength, silence (DC 13)
1st - magic weapon, obscuring mist, shield of faith
0 - (at will) guidance, resistance, stabilize, virtue


All with an eye towards expected combat and stealth...


Orlan:

Spoiler:

The journey down the Stair of Kings is both exhausting and exhilirating. Even a dwarf would be impressed at the length and exactness of this stairway. Knowing that many of those dwarves whose representation marks the miles are kin makes it more rewarding. Nothing bigger than Orlan has chosen to make a home of the stairway yet but these will require regular patrols when the spires are fully-dwarved.

Arriving at the doorless and battered watchtowers, Orlan hears noises in one. Climbing the stairs, he scares off a flock of brownhammers that had made a nest here.

Brownhammers are long-necked scavenger birds with a powerful beak. They survive by eating scorpions, vipers, and venomous spiders exploiting a particular niche in the Cinderland's ecosystem. A soup made from brownhammer, while gamey, has the benefits of being a mild anti-toxin (+1 fort vs. poison for one day). Orlan notices they've left several eggs in their nest.

Looking out the window of the tower, you can see the bridge clearly and you can see up the river a bit and down the gorge quite a ways. The flapping of the flock of birds alerted someone else. A leather-armoured bugbear steps cautiously out of one of the caves across the bridge, which Orlan has never explored by his cousin has told him were used by the bonehead cultists. The bugbear looks around briefly and then returns inside.


Male Dwarf Fighter 2 / Cleric 3

For DM:

Spoiler:

Tarren the Dungeon Master wrote:
The journey down the Stair of Kings is both exhausting and exhilirating. Even a dwarf would be impressed at the length and exactness of this stairway. Knowing that many of those dwarves whose representation marks the miles are kin makes it more rewarding. Nothing bigger than Orlan has chosen to make a home of the stairway yet but these will require regular patrols when the spires are fully-dwarved.

Orlan quietly and reverently honors the markings as he passes them. "Sure'n I won't be lettin' the work o' muh kin fall ta the likes o' orcs or goblins ever again," he vows aloud, "This be muh oath, Forge-Father. Sure'n I found muh faith in yuh upon this very mountain stair...so too have I found the hallowed Spires o' Clan Foehammer and a responsibility ta be protectin' our home."

Tarren the Dungeon Master wrote:
Arriving at the doorless and battered watchtowers, Orlan hears noises in one. Climbing the stairs, he scares off a flock of brownhammers that had made a nest here.

"Hunh!" Orlan stoically watches the birds flap away, "It be a good sign ta find wildlife ta hopefully sustain our people when they be arrivin' from Janderhoff," he says, then notes the eggs left in the nest, "And ta also be findin' muhself a fine bit o' breakfast, as well." He happily takes the eggs and places them among his foodstuffs on the pack-mule as he tethers it inside the walls of the ruined watchtower. "Maybe we'll catch us a brownhammer fer stewin' later, eh, Tankard?" he continues talking to his new animal companion, named after a somewhat famous steed once known to these mountains.

Tarren the Dungeon Master wrote:
Looking out the window of the tower, you can see the bridge clearly and you can see up the river a bit and down the gorge quite a ways. The flapping of the flock of birds alerted someone else. A leather-armoured bugbear steps cautiously out of one of the caves across the bridge, which Orlan has never explored but his cousin has told him were used by the bonehead cultists. The bugbear looks around briefly and then returns inside.

"Hunh!" Orlan mutters to himself as he peers towards the caves, "I wonder if'n that be where Quarrel and his lot got off ta once we razed the lair o' Azubal?"

The dwarf kicks back and begins making a few preparations to defend the watchtower in the event any goblinkin or orcs should happen to find their way there, planning on using it as his base of operations for awhile. He removes any excess gear for the moment, leaving it with Tankard the Second. Finally, he hitches all of the straps of his armor and shield into place, sheathes his waraxe, and checks his belt of throwing hammers and throwing axes. Satisfied that all is ready, he waits a few minutes until the bugbear sentry has likely ignored the disturbance made by the birds departure. Then, he sets off out of the watchtower, leaving Tankard behind and heading for the caves.

"It's either going ta be more fightin' or more negotiatin'..." he tells himself aloud, "Let's be findin' out which..."

Orlan is basically going to approach these tunnels with the intention of staying hidden as much as possible, mostly to gauge how much traffic appears to have gone in and out of the hillside...and how long the bugbear and other humanoids might have been living there. From that point, he's either going in there to fight them and drive them off...leaving a few to interrogate about the approaching orcs. Or, if he can get any of them to listen to him as a friend of Quarrel's, he'll leave the fighting for another day and see if they're worried or making any plans regarding the orc war party themselves.


Orlan:

Survival check DC 10

Spoiler:

In several patches of dried mud, you are able to detect many footprints but they all seem to be around the same size and shape. You do not identify footprints that would belong to smaller creatures. It hasn't rained in several days though.

Perception check DC 10

Spoiler:

The last time you were here, it was littered with corpses of various creatures, which Badder admitted to killing. Any trace of those corpses has been removed and the area has been cleaned. Remnants of the burnt out village of the boneheads that were here before are now gone.

Make a stealth check.


Kelborn: I don't think you've been to this level. The stairs near the coffer room lead down to a level full of green slime. The party went down the stairs on the opposite side once but I don't think they have travelled down these stairs. Klyndak has asked you to search for traps.


Male Dwarf Fighter 2 / Cleric 3

Survival check... 1d20+1 = 8
Perception check DC 10... 1d20+1 = 21
Stealth check... 1d20+2 = 6 (minus 6 for armor penalties) = 0

For DM:

Spoiler:

Tarren the Dungeon Master wrote:
The last time you were here, it was littered with corpses of various creatures, which Badder admitted to killing. Any trace of those corpses has been removed and the area has been cleaned. Remnants of the burnt out village of the boneheads that were here before are now gone.

Orlan grimly recalls the slaughter Badder caused. Inwardly, he hopes the bugbears don't attribute that to Clan Foehammer. Of course, even if they do hold Kerrigan's men accountable instead, that could only pose further unrest in the region. He reaches back to unsheathe his waraxe just in case and presses onward.


Orlan makes his way down the weathered and chipped stone ladders carved into the side of the cliff by his ancestors. He moves closer to the cave mouth that he saw the bugbear come out of but stealth is not his strongsuit. A bugbear slips out of the cave, bow drawn and well aimed 15' away from the dwarf. For some reason he hesitates. "Beetlerajah?".


Male Dwarf Fighter 2 / Cleric 3

For DM:

Spoiler:

Quarrel wrote:
Orlan makes his way down the weathered and chipped stone ladders carved into the side of the cliff by his ancestors. He moves closer to the cave mouth that he saw the bugbear come out of but stealth is not his strongsuit. A bugbear slips out of the cave, bow drawn and well aimed 15' away from the dwarf. For some reason he hesitates. "Beetlerajah?".

Focused on his 'stealthy' climb, Orlan raises his gaze from the handholds and footholds of the stone ladder as he reaches the bottom.

"Eh?" he looks around quizzically and then sees the bugbear. At first his eyes concentrate on the pointy end of the arrow held in the bow, but eventually they make it to his adversary's face.

"Hunh!" he chuckles, and then changes to the goblin tongue, "Quarrel? That be yer ugly face under all that shaggy hair? Well...I'll be!" He withholds making any further threatening motions, but he does finish finding his footing on the ledge outside the cave mouth.

"Yuh here by yerself?" he asks.


Quarrel looks ragged, less well kept than before, no longer braiding the longer hair around his neck and mane. He looks like he hasn't kept himself very clean and hasn't bothered to bathe. In other words, he smells and looks like a bugbear.

"Alone? Yes, Quarrel alone. Beetlerajah why come?"


Male Dwarf Fighter 2 / Cleric 3

For DM:

Spoiler:

Quarrel wrote:
"Alone? Yes, Quarrel alone. Beetlerajah why come?"

"I be comin' ta guard against a war party o' orcs I hear be headin' this way," Orlan continues to explain in the goblin-tongue. He points back at the ruined watchtower, "I be plannin' ta use that as a lookout so I can find'em. Then, I be plannin' ta learn more about 'em...and maybe even...discourage 'em a little...from ever settin' foot on the King's Stairs."

"It's been awhile since I seen yuh, Quarrel," Orlan goes on, "Yuh're lookin' pretty rough. Is everthin' okay? Where're yer kinsmen?"


M Human Rogue 4

"Did you say slime? As in green slime? Why are we going there? Wouldn't it be best to avoid the substance that can melt our flesh like butter?"

Even after saying that, however, Kelborn will still sneak about 30' ahead of the party to keep an eye out for traps. Once the green slime appears, however, he will slink to the back.

Stealth: 1d20 8=17
Perception: Take 20 for a total of 25


Orlan wrote:

For DM:

Spoiler:
"I be comin' ta guard against a war party o' orcs I hear be headin' this way," Orlan continues to explain in the goblin-tongue. He points back at the ruined watchtower, "I be plannin' ta use that as a lookout so I can find'em. Then, I be plannin' ta learn more about 'em...and maybe even...discourage 'em a little...from ever settin' foot on the King's Stairs."

"It's been awhile since I seen yuh, Quarrel," Orlan goes on, "Yuh're lookin' pretty rough. Is everthin' okay? Where're yer kinsmen?"

Orlan:

Spoiler:

"Kinsmen? Quiver dead. Quarrel go hunting. Come back, find hairless coward kill them all. Quarrel track to hotlands."

Quarrel thinks for a moment. Holding up ten fingers, he says, "Orcs ... many orcs ... maybe dozen. They go there. Go. Come back. Go again." he says pointing toward the Cinderlands.


Kelborn wrote:

"Did you say slime? As in green slime? Why are we going there? Wouldn't it be best to avoid the substance that can melt our flesh like butter?"

Even after saying that, however, Kelborn will still sneak about 30' ahead of the party to keep an eye out for traps. Once the green slime appears, however, he will slink to the back.

Stealth: 1d20 8=17
Perception: Take 20 for a total of 25

Given the danger of failure, I don't think you can take 20 to search for traps, can you?


M Human Rogue 4
Tarren the Dungeon Master wrote:
Given the danger of failure, I don't think you can take 20 to search for traps, can you?

I always understood it that the searching for traps is not the dangerous part, the actual disarming is the dangerous part (which you always have to roll for), but I can definitely see your side of the argument here. I can roll if you like!


Male Dwarf Transmuter 5

"Ack, Green slime ain't after bein' dangerous iffin' ye are knowin' its there. Just don't be lickin' it. N' fire burns it right enough."


Kelborn wrote:
Tarren the Dungeon Master wrote:
Given the danger of failure, I don't think you can take 20 to search for traps, can you?
I always understood it that the searching for traps is not the dangerous part, the actual disarming is the dangerous part (which you always have to roll for), but I can definitely see your side of the argument here. I can roll if you like!

Okay, Sean K Reynold's blog says you're right. I still find it odd. After all, there is a penalty for failure: you think that there is no trap and step right into it. I'll allow it in this case as you are pretty damn sure that there is a trap there.

This stair is trapped in exactly the same fashion as the stairway opposite. One of the steps has been hollowed out, filled with alchemist's fire, and then sealed with a clay plate designed to shatter when stepped on by a creature of medium weight. Avoiding it is easy. Disarming it will take some work.

EDIT: No, I guess I'd allow it in any situation where you said "I'm packing a lunch. I'm gonna sit there and search and search and eat my lunch and search some more until I'm sure there are no traps. Then, I'm going to move 5' forward and do it again." I wouldn't let you get away with that in a dungeon that might have wandering monsters in but there's no danger of that. Hru and his over-eagerness to fight is the greatest danger you face here.


Male Dwarf Transmuter 5

When Kelborn mentions the trap, I suggest, "Iffin' we can simply bypass it, then let's do so fer the moment n' when ye are gettin' some free time later ye can be refitting it elsewhere."

"But there could well be other traps further down n' further in. Ye be movin' carefully lad."


Klyndak wrote:

When Kelborn mentions the trap, I suggest, "Iffin' we can simply bypass it, then let's do so fer the moment n' when ye are gettin' some free time later ye can be refitting it elsewhere."

"But there could well be other traps further down n' further in. Ye be movin' carefully lad."

You do have all those ceramic flasks that are filled with Torag's holy water. (Remember the trap the kobolds set above the entrance to keep out the undead?). Swap out a bunch of alchemist's fire and you've got 'Torag's Holy Hand Grenades'. Better wait until Orlan blesses the endeavour though.


Kelborn continues, slowly, dutifully, down the stairs.

Does Hru want to make a will save vs. charging down the stairs in an impatient rage?

Kelborn does not find any more traps. At the end of the stairs is a closed doorway. The lintel above it has been broken away. A rope, hooked up above the doorway runs through the lintel. The kobolds used this to climb over the slime but it too was designed to not hold the weight of a medium creature. It now hangs slack as Hru broke the other end from the ceiling last week.


Male Dwarf Transmuter 5

"Hru, why don't we be givin' Kelborn a boost up ta the lintel wit' a lit torch n' he can be openin' the door from the other side."


Klyndak wrote:
"Hru, why don't we be givin' Kelborn a boost up ta the lintel wit' a lit torch n' he can be openin' the door from the other side."

If Kelborn agrees to this:

Spoiler:

Peering over the lintel, you see a room full of green slime.

Opening the door without stepping into the slime will take a disable device check (DC 15). Roll as many times as you need to. Hru and Klyndak will have to make a fairly easy strength check each round to keep from dropping you. (DC 5+1/round).


Male Dwarf Transmuter 5

"Kelborn, feel free ta be burnin' away any slime ye are needin' to ta be makin' it safe fer ye."

Strength check: (1d20+3=22)

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