| Irontruth |
Currently in development, it uses the Blades in the Dark game system. It's something of a cross between Star Wars and Firefly, but also a lot of it's own fiction as well.
You play one of several ship crew types (currently: smugglers, bounty hunters, former rebels) and take on jobs to keep your ship running. There are only a couple of star systems to play in, but each has multiple locations for events. They're connected by jump gates, which are required for interstellar travel, so you can't just warp where ever you want. You contend with various factions, some are legal authorities, some are criminal organizations.
Your ship gets a character sheet and heavily influences what your crew is like. It gives you special abilities and incentives that help shape and direct your story. For example, we were bounty hunters who had taken an ability that gave us access to legal bounties, meaning we tried to operate right on the edge of lawful/criminal.
Like Firefly, the game keeps the scope of the universe smaller than a lot of other interstellar sci-fi settings. Like Star Wars, there is something called "the Way" (ie, the Force) and aliens. There are also AI's and technological devices from some ancient species that has long disappeared.
Its the first hack of Blades in the Dark that I've played and I like it. It shows off a little of the systems versatility and makes me excited to become more proficient in the system.