Ghibrani Racial Traits (Yesteryears Truth)


Homebrew


Based on what I read of this scenario, here is what I was able to come up with for a playable race. Perhaps a fallen comrade is replaced with a ghibrani who wishes to follow along and learn what they can, eventually leaving Elytrio.

GHIBRANI RACIAL TRAITS
Ability Adjustments: See Subspecies.
Hit Points: 4
Size and Type: Ghibranis are Medium monstrous humanoids with the ghibrani subtype.
Desert Stride: Ghibrani can move through nonmagical difficult terrain in deserts, hills, and mountains at their normal speed.
Reciprocal: Ghibranis receive a +2 racial bonus to Diplomacy checks.
Subspecies: Ghibrani belong to one of two subspecies: Husk or Membrane. All ghibrani start with -2 Intelligence, +2 Charisma at character creation. Ghibrani Husks receive a +4 racial bonus to saving throws against radiation effects. Ghibrani Membranes gain an extraordinary flight speed of 30 feet with average maneuverability. Additionally, Ghibrani Husk are hardy and resilient (+2 Constitution), while Ghibrani Membranes are lithe and more graceful (+2 Dexterity).
Low-Light Vision: Ghibranis can see in dim light as if it were normal light. For more details, see page 264 of the core rulebook.


Bonus Item to be added to their background information.

REFLECTIVE JACKET Level 2
MAGIC ITEM (WORN) Price 850 BULK L
This scaled and fur trimmed leather jacket made from the hide of a sand brute functions as a travel outfit (Starfinder Core Rulebook 230). Once per day as a reaction, when struck by an attack from a weapon in the laser group, you can make a ranged attack against the EAC of an enemy within 15 feet. If it hits, you deal an amount of fire damage to that target equal to the damage you took. This ranged attack doesn’t provoke an attack of opportunity.

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

Looks quite decent.
I'd personally give the Husks an extra 10 ft. base movement, or make the flight from the membranes similar to the Dragonkin, in that they need to be at least 5th level to fully fly. I'm not really convinced that +4 bonus vs radiation is on equal footing as a fly speed. :)

One tiny nitpit, monstrous humanoids don't generally have a subtype.


Damanta wrote:

Looks quite decent.

I'd personally give the Husks an extra 10 ft. base movement, or make the flight from the membranes similar to the Dragonkin, in that they need to be at least 5th level to fully fly. I'm not really convinced that +4 bonus vs radiation is on equal footing as a fly speed. :)

One tiny nitpit, monstrous humanoids don't generally have a subtype.

Thanks for the input. I will edit the write-up.

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