Alchemy Manual (FAQ / Errata)


Pathfinder Player Companion

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Pg. 5 - Sure-Handed Alchemy feat

The benefit paragraph for this feat says the following:

Sure-Handed Alchemy feat wrote:
When attempting Craft (alchemy) checks to create items using spontaneous alchemy, you gain a cumulative +1 circumstance bonus for each distinct reagent called for by the recipe. A failed Craft (alchemy) check results in a mishap only on a natural 1. Finally, you take no penalties on Craft (alchemy) checks when using improvised equipment to create items using spontaneous alchemy.

Emphasis mine above. The bolded sentence should probably be changed to say that the failed roll only applies if the natural 1 would have fallen within the "failed by 5 or more" threshold, since skill checks don't "auto-fail". Otherwise a 1 would cause a mishap on a result of 4 or less from the DC, which wouldn't happen if you DIDN'T possess this feat.

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Pg. 6 - Pain wheel

This item appears to be a weapon, albeit an indirect one. It's uncertain if any sort of proficiency is required to use it, or even what fighter weapon group it would belong to (or even what benefit it would confer if it were in one, since attack rolls aren't made).

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Pg. 14 - Improved Homunculi

This section doesn't detail how a homunculi's CR increases by becoming improved, if it even does.

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Pg. 17 - Vial of efficacious medicine wondrous item

The price of this is wrong. The PFS additional resources page corrects it, of all places. Change the price to "7,000 gp".

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Pg. 23 - Desiccating lubricant

This item is labeled as a splash weapon, but doesn't give rules for what happens to creatures adjacent to the target that get splashed with this.

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Pg. 23 - Bloating solution

Similar to desiccating lubricant above, this item is labeled as a splash weapon, but doesn't give rules for what happens to creatures adjacent to the target that get splashed with this.

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Pg. 25 - Tea of transference

This is technically a house rule, but judging by what the item does, it seems reasonable to make the following change to have it compatible with classes that were released in books published after the Alchemy Manual was published.

Add the following to the list of those class features whose uses can be replenished by drinking this tea and converting 1 ki point:

* 1 arcane reservoir point
* 1 inspiration point
* 2 rounds of raging song
* 1 panache point
* 1 phrenic pool point

Likewise, in the second sentence of its description, change "one use of smite evil" to "one use of smite good or smite evil" so that it's compatible with antipaladins as well.

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Pg. 26 - Artokus's fire

This item says it functions like alchemist's fire, which means on the round following the one the target took direct hit damage, they'd take another 1d6 points of fire damage. It's uncertain if the mythic rules for this item means they'd take that 1d6 fire again on the round after, IN ADDITION to 1d4 fire, or if the 1d4 replaces the 1d6 (and the benefit is that the 1d4 potentially repeats over additional rounds). I'm inclined to believe that on the round following the direct hit, both the 1d6 and 1d4 damages occur.

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Pg. 27 - Suffocating powder

Suffocating powder says it produces a suffocating effect, but it's unclear if the actual rules for suffocation are supposed to be implemented, or if not being able to talk is the powder's only accomplishment on paper. If it's the former, this presents a number of problems, which I've gone into greater length in my post on the rules forum.

Which I've linked here.

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Pg. 29 - Fireworks

Unlike fireworks listed in other sources, many of these don't list a range increment for throwing them, which I'm assuming is a valid method of attacking with these if they're not rocket-propelled themselves (but I could be wrong in that assumption).

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Inside back cover - Alchemical reagent list (cont.)

Saltpeter is listed with a 3 gp price tag, but its alchemical power component section says 1 dose is 1 gp. Uncertain if this is an error, or if it's supposed to be assumed that saltpeter is always purchased in packs of 3.

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