
GM_Solspiral RPG Superstar Season 9 Top 32 |

So my original Kingmaker game is picking back up after a 3 year hiatus. We're going into book 5 which is where we left things off, expect it's 20 years later and our heroes have aged a bit.
I felt the need to share that one of my players has kept Gregori's head in a jar since book 2 and used to Speak with Dead to ask him taunting questions. That player like the others many of which were coupled off well before the game went on hiatus had a child since they are elves the child is still a toddler and the magical couple enchanted the sh*t out of Gregory's head and jar into a Babysitter.
Uncle Greggy is still under construction and is taking quite a bit of character wealth but they are rich as hell and this is for everyone's amusement.
Thus far:
-Sanctuary spell on anyone holding Uncle Greggy's Jar
-Permanent Speak with dead for anyone holding the Jar
-Skull Sentinel when you put him on his stand, he shouts a warning when unauthorized humanoids enter an ara and he makes a perception.
-He can be commanded to use pretigitation or mend at will, Unseen Servant 3/day
-I'm handwaiving that he is animated and under repose and still sort fo has Gregory's personality including being well aware his existence can be made worse.
We are open to suggestions as to what else to make the former now quite indignant undeadish bard do

Tinalles |
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And this is how you raise your child to become a necromancer. Fabulous!
If the jar ever gets broken, treat him as a Beheaded. He can float up next to people's bedroom windows and scream to prevent them from sleeping well, then flee, hide, repeat.
Any Pharasmins in the area who get word of this are likely to strongly disapprove.

GM_Beernorg |

“Uncle Grigy” (Grigori’s head in a sealed glass-steel bell jar)
CN Small construct (former male human CN bard 6th)
Init +2; Senses darkvision 60, low-light vision; Perception +5
DEFENSE
AC 16, touch 12, flat-footed 15 (+1 Dex, +4 natural, +1 size)
hp 21 (2d10+10)
Fort +0, Ref +2, Will -1
Defensive Abilities hardness 10, constant 5 ft. aura of sanctuary; Immune construct traits
Spell-like Abilities (CL 6th, Concentration +10) mage hand at will, prestidigitation at will, unseen servant 3/day
OFFENSE
Speed 20 ft. (30 ft. when popper mounted)
Melee -
STATISTICS
Str 6, Dex 14, Con -, Int 13, Wis 8, Cha 18
Base Atk +2 CMB -1 CMD 11
Feats Skill Focus (perform [oratory])
SQ Bardic Performance 18 rounds/day, Bardic Knowledge (+3)
Skills Knowledge (arcana) +4, Knowledge (dungeoneering) +4, Knowledge (engineering) +4, Knowledge (geography) +4, Knowledge (history) +4, Knowledge (local) +4, Knowledge (nature) +4, Knowledge (nobility) +4, Knowledge (planes) +4, Knowledge (religion) +4, Perception +5, Perform (oratory) +9, Sense Motive +1
Too tired to put the formatting back in...but Uncle Grigy!!
Also, yes, popper is exactly a darkwood version of the child's toy the popcorn popper...cause I can!