Maps and Encounters for Seeking Out Strange New Worlds?


Advice


Hi all! My print copy of Starfinder just turned up at my FLGS today, so now I can get stuck into learning the rules and prepping for a campaign I want to run for some mates.

I'm hoping you can help turn my general campaign idea into a decent execution. My concept is that the PCs are crew of a exploratory vessel under a corporate / Starfinder Society joint venture in the Vast. It's doing double duty providing colonial services to the colony worlds within a given sector of space and checking out new worlds for colonial viability. I want the game to have an Indiana Jones meets Firefly vibe (by way of Lord of the Rings and Mass Effect: Andromeda, with a dash of the good bits of Prometheus).

I'm kind of good at plotting what characters and organisations are up to and how the PCs could run afoul of them, but I'm not so good at coming up with ideas for when the PCs venture out into the Great Unknown. I get the feeling this is something that Pathfinder GMs may be familiar with. How do you create The Wilds in a game and make / keep them interesting for players?

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