Toloriel
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Thought it would be neat to try Overlord Mystic. I want to take fear and charm person as spells, but I'm struggling with the SoS aspect. I thought it might work to build some CHA for Demoralizing so that opponents get -2 on their saves but if I want 18 WIS there is not much room for that. Can you guys help me decide on a good race and point distribution to make this work? Mainly just want a way to increase the DC or make it hard to save. This is level 1, I have around 1700 credits. Appreciate the help!
Deadmanwalking
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I'd probably go Damaya Lashunta.
That nets you Str 10 Dex 10 Con 8 Int 12 Wis 18 Cha 12 with two extra points and one from theme floating around (I'd put 'em all in Dex, personally). Your physical stats suck but it works, and you can add your Student bonuses to Diplomacy and Intimidate, starting with +7 to both even with Cha 12. At 5th, add to Dex, Con, Wis and Cha and you're starting to be reasonable even in physical stats.
Another possibility is Halfling, which gives you Str 8 Dex 12 Con 10 Int 10 Wis 18 Cha 12 and two more points, along with better saves than the Lashunta version, though not as good social skills. That necessitates your GM letting you use the Race, though.
You could also go Gnome, but the +2 Con isn't super useful to you, so I'd go with one of those instead.
| Toxicsyn |
I'll go human.
Place your attribute bonus to Wisdom and use your bonus feat to gain weapon focus. This will net you with a DC 14 + spell level for your spells, a bonus skill rank in a skill of your choice (Diplomacy or Intimidate), and you will have a okay ranged attack (+2 or +3 with your weapon focus). You can also select skill synergy feat to gain a +2 bonus on Diplomacy and Intimidate checks. Your skill bonus should look something like +6. You also want to gain ranks in Culture every level to gain new additional languages for your language-dependent spell effects.
Str 10, Dex 14, Con 10, Int 10, Wis 18, Cha 10.
| Toxicsyn |
SKILL SYNERGY
You understand how two skills work well together.
Benefit: Choose two skills. These skills become class skills for you. If one or both were already class skills, you gain a +2 insight bonus to those skill checks instead.
Special: You can take this feat multiple times. Its effects don’t stack. Each time you take it, it applies to two different skills.
| Castilliano |
Demoralizing becomes unreliable with Charisma as a tertiary stat, and making it a secondary stat for you costs you heavily in Dex (firepower & AC) with dubious returns. You need to roll DC+5 to last long enough for you to get your spell off, and it costs a round you likely shouldn't risk for such a minor boost.
(If the fear effects stack in SF, then maybe it is worth it.)
In early game, with unlimited Daze, that's a better option. Or just shooting them.
In later game, hopefully you have enough spell slots (& spell gems) to cast twice (if needed) on important targets rather than try to set them up. Or just shoot them bigly.
Of course, you aren't alone. Maybe there's an Envoy that could help?
With 18 Wis & Spell Focus you'll be solid.
One of the telepathic races can be nice for silent control, but any race (or theme) that has stat bonuses where you would put stats anyway will work.
Cheers
Deadmanwalking
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Eh. With the eventual +7 and, say, a 20 (tertiary stat) you can get to +35 at level 20. That's enough to succeed vs. a CR 20 on a 10, as long as they don't have Intimidate themselves anyway.
Demoralizing as a tertiary thing is valid for people who have really good scaling bonuses to Intimidate, and Overlord qualifies.
Toloriel
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All of this is good advice guys, I appreciate the help. I guess I'm still hesitant just beacsue as Castilliano said, the demoralizing is kind of weak so it's hard to set up. With only DC 15 at level 1, opponents can easily male a will save against my spells. Demoralizing makes it a little harder to save, but at the cost of a Standard and probably only one round. I think that for now the best way to go is Fear and then use my control spells. Improved Initiative should help position this early. I'll still invest in Intimidate I guess. I'm going to roll with Lashunta. Seems like it could work pretty well.
| citricking |
I don't think you should invest in intimidate for combat uses . If it fits your character that's fine, but you should be working with your teammates. The DC's scale to fast, leave intimidating in combat to envoys and the characters with the computers based intimidate feat. This is a team game, no need to be self reliant.