Linguistics: Sign Language


GM Discussion

Liberty's Edge 2/5

Hey All, looking for a bit of insight here...

So I have a character that wants to take Sign Language as a Language. I am okay with it, but I worry about what happens if they go elsewhere.

The confusion arises from the Addition Resources book Black Markets. Specifically it shows the book in the Additional resources, but not if sign language is Legal or Illegal. Personally, I am of the opinion that it is legal until otherwise noted. However, looking at other entries for other books it states explicitly if other parts are Legal, or Illegal.

Just curious what the general consensus is, and if there is a ruling I missed somewhere.

Thanks everyone.

TL;DR: Is Sign Language a valid Language in PFS?

Grand Lodge 5/5 *

Several threads have debated this subject, regarding several almost-sources as a basis, but my understanding (sadly) is that there is currently no sanctioned Sign Language as a linguistics pick. I would love to find out it's been ruled otherwise since my last delving into the subject, mind.

3/5

Not legal.
Lip reading is legal, but there are currently no legal sign languages for PFS.

Additional Resources must specify legality of the item / ability / etc. If not specified, not legal. In the case of Black Markets, AR specifies what in the book is legal rather than what is illegal. Nothing there indicates that sign language would be a legal choice, therefore it is not legal.

Black Markets' AR entry:

Pathfinder Player Companion: Black Markets **

Archetypes: All archetypes in this book are legal for play except the sorcerer of sleep. The hoaxer archetype does not gain the curse crafter ability at 5th level; at that level he instead gains the exclusive ability to purchase any cursed item listed on pages 16-17 except boots of dancing, gauntlets of fumbling, or scarab of death. The eldritch poisoner archetype grants Skill Focus (Craft [alchemy] or Knowledge [nature]) as a bonus feat instead of Extra Bombs. Feats: The Black Market Sleuth and Wary Smuggler feats are legal for play. Spells: All spells in this book are legal for play except alleviate addiction, contact high, imbue with addiction, incendiary runes, night blindness, pesh vigor, and venomous promise Poisons: Abyssal arsenic, burning heart, dust of Eox, and liquid influence are legal for play, but necrotoxins are not. Equipment: All other equipment, traps, and magic items in this book are legal for play except necrografts and the blunt variant of the portable pit. Subschool: The extradimensional subschool is legal for play.

**Campaign Clarification for Black Markets:

Page 25—The spell venomous promise's saving throw line should read, "Saving Throw Fortitude negates".

Silver Crusade

1 person marked this as a favorite.
TimD wrote:

Not legal.

Lip reading is legal, but there are currently no legal sign languages for PFS.

*Koko Sad Want Adventure Too*

Community / Forums / Organized Play / GM Discussion / Linguistics: Sign Language All Messageboards

Want to post a reply? Sign in.
Recent threads in GM Discussion