| Mbertorch |
Thoughts on these? Also, names are inconsequential. Just asking about the features.
Gu-Rhob:
STANDARD RACIAL TRAITS:
Ability Scores: +2 Intelligence, +2 Constitution, -2 Dexterity
Size: Medium
Speed: Slow (-1 RP)
Language: Standard
DEFENSE RACIAL TRAITS:
Healthy (2 RP)
FEAT AND SKILL RACIAL TRAITS:
Skill Bonus - Craft, Alchemy - (2 RP)
MAGIC RACIAL TRAITS:
Envoy (1 RP)
OFFENSE RACIAL TRAITS:
Poison Use (1 RP)
Toxic (1 RP)
OTHER RACIAL TRAITS:
Hold Breath (1 RP)
SENSES RACIAL TRAITS:
Darkvision (2 RP)
ALTERNATE:
1A. Switch out Poison Use (1 RP) and Toxic (1 RP) for Sticky Tongue (2 RP)
OR
1B. Switch out Poison Use (1 RP) and Toxic (1 RP) for Terrifying Croak (2 RP)
2A. Switch out Healthy (2 RP) and Envoy (1 RP) for Poison Resistance (3 RP)
OR
2B. Switch out Healthy (2 RP) and Envoy (1 RP) for Hardy (3 RP)
Cavir
STANDARD RACIAL TRAITS:
Size: Small
Speed: Slow (-1 RP)
Ability Scores: +2 Con, +2 Cha, -2 Str
Languages: Standard
DEFENSE RACIAL TRAITS:
Ancient Foe - Animal - (3 RP)
FEAT AND SKILL RACIAL TRAITS:
Gregarious (1 RP)
Alertness (1 RP)
Camouflage - Plains - (1 RP)
OFFENSE RACIAL TRAITS:
Bite (1 RP)
SENSES RACIAL TRAITS:
Darkvision (2 RP)
1. Swap out Bite (1 RP) and Slow (-1 RP) for Normal (0 RP) (Movement)
Torz
STANDARD RACIAL TRAITS:
Ability Scores: +2 Con, +2 Wis, -2 Int
Size: Medium
Speed: Normal
Languages: Standard
DEFENSIVE RACIAL TRAITS:
Natural Armor (1 RP)
Ancient Foe - Magical Beasts - (3 RP)
MAGIC RACIAL TRAITS:
Hypnotic Gaze (3 RP)
MOVEMENT RACIAL TRAITS:
Climb (1 RP)
SENSES RACIAL TRAITS:
Low-Light Vision (1 RP)
Icktheen
STANDARD RACIAL TRAITS:
Ability Scores: +2 Str, +2 Wis, -2 Cha
Size: Medium
Speed: Normal
Languages: Xenophobic
DEFENSE RACIAL TRAITS:
Mist Child (1 RP)
Plagueborn (1 RP)
FEATS AND SKILLS RACIAL TRAITS:
Stalker (2 RP)
MOVEMENT RACIAL TRAITS:
Swim (2 RP)
OFFENSE RACIAL TRAITS:
Bite (1 RP)
SENSES RACIAL TRAITS:
Water Sense (1 RP)
OTHER RACIAL TRAITS:
Amphibious (2 RP)
Aeyarii
STANDARD RACIAL TRAITS:
Ability Scores: +2 Cha, + 2 Dex, -2 Wis
Size: Medium
Speed: Normal
Languages: Linguistic (1 RP)
DEFENSIVE RACIAL TRAITS:
Eternal Hope (2 RP)
Undead Resistance (1 RP)
FEATS AND SKILL TRAITS:
Sociable (1 RP)
MAGIC RACIAL TRAITS:
Lightbringer (2 RP)
MOVEMENT RACIAL TRAITS:
Vestigial Wings (2 RP)
OFFENSE RACIAL TRAITS:
Weapon Familiarity (1 RP)
Aeyarii are proficient with Longspears and Bows
| Mbertorch |
Okay. I get that. Here goes.
Gu-Rhob
A race of squat, toad-like humanoids, the Gu-Rhob may not always have the most pleasant appearance or mannerisms, but they are nowhere near as gruff as, say, the dwarves. Intelligent and studious, as well as resilient, the Gu-Rhob enjoy academic pursuits, though their inherent clumsiness leads them to prefer to access new knowledge through research rather than exploration. This disciplined nature typically results in them having a more lawful alignment.
Cavir
The Cavir are a race of chubby rodent-like beings. Hardy and gregarious, these small creatures have a fairly peaceful society, and rarely create trouble amongst themselves. Typically their troubles come from monsters or other races wishing to take advantage of their good-naturedness. It is because of this last fact that the Cavir have a quality of always being a bit on edge underneath their friendly exterior, because they simply don't know who they can trust. However, a Cavir's trust, once earned, is lifelong, and they are noble and selfless allies indeed. A Cavir is typically, though not always, good aligned.
Torz
Built almost identically to humans, Torz are a race descended from reptiles. They are tough and keenly aware, but are a bit more slow-witted than the average person, as well as more religious, even to the point of superstition. They have a strange, almost paradoxical respect and simultaneous distrust of magic. In general, though, divine casters are esteemed, while arcane are viewed with suspicion. Their society may seem more primitive to the outsider, but is actually a rather egalitarian one. This is a result of loose law systems and an almost non-existent hierarchy. Of course, this leads to some routine chaos, but this is simply a part of life for the Torz.
EDIT: The other two will be up soon(ish)
| Mbertorch |
Icktheen (Kind of a creature from the Black Lagoon vibe)
These distrustful and somewhat aggressive creatures lives in villages and towns in swamps and at the bottoms of large lakes and ponds. These piscine humanoids are strong and perceptive hunters. Their social graces however, are decidedly lacking. Furthermore, it is not unheard of for one to be born feral-minded. These bestial beings are cast out of the community, but due to their inherent hunting prowess, typically survive and go on to terrorize other sentient races near small bodies of water. As a result, the whole race has somewhat of a stigma, compounded by their poor social attitudes. Despite this, it is not unheard for them to become adventurers, and they are brave and loyal allies, if perhaps not the most pleasant around a campfire. They are typically of a neutral alignment.
Aeyarii
Graceful and gracious, they are a humanoid race with a few avian characteristics. A hard, pointed, slightly lenghtened nose adorns an otherwise rather comely face. Elsewhere, they have the talons and hard legs of a bird, from the shins down, as well as vestigial wings protruding from their forearms. They also lack visible ears and have rather 'feathery' hair. Otherwise, they look much as elves do, albeit with a 'softer' look. They are friendly and attractive, as well as lithe and dexterous. They typically live atop hills or plateaus, since they are fond of elevated areas and seeing the open sky, and are very often of a chaotic good nature.