Agile (Operative property) Solar Crystals?


Homebrew


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Would this be something that seams reasonable? I figure that these wouldn't increase the damage, and may even penalize it at earlier levels (either reducing the damage to d4s or removing extra dice) and the big thing higher level versions would be the better crit effects. Not sure how it'd work with a multi-class solarian/operative but since they both the weapon and trick attack scale off level of their class, I don't think it'd be too dangerous.

Example (off the top of my head stats)
Neutrino Crystal, Fragment (This only exists to allow for dex focused builds to use the weapon at lvl 1, hence adding a category for the crystal)
Lvl 2 (Damage is d4) No crit
Neutrino Crystal, Least
Lvl 5 (Damage is d4) Arc (1d4)
Neutrino Crystal, Minor
Lvl 8 (-1 damage die) Arc (1d6)
Neutrino Crystal, Lesser
Lvl 11 (-1 damage die) Arc (2d6)
Neutrino Crystal, Standard
Lvl 3 (-1 damage die) Arc (3d6)
Nuetrino Crystal, Greater
Lvl 3 No damage change Arc (4d6)
Nuetrino Crystal, True
Lvl 3 No damage change Arc (5d6)

Let me know if this seams like a really bad idea or if I'm over-penalizing it.

Liberty's Edge

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Eh. If you want Solarians to be able to be Dex-based, just say they can treat their Solar Weapon as an Operative weapon.

The damage drop from that alone (which is going from +Level damage to +1/2 level) is penalty enough, and they get no real bonus (beyond being able to be Dex focused). Certainly none that's mechanically worth it.'

The reason to restrict Operative weapons is basically Operative Class features, since you can't combine those with Solarian Class Features (like the scaling damage) very well, just allowing it at no cost isn't a big deal.

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