| Hithesius |
The Power Core's PCU provides a limit to how many systems can be active at once, and is primarily a restriction on ship design, not combat. The only place in combat that the core's PCU is directly relevant is Divert - and by extension, Overpower - where the total PCU capacity of the ship determines how many shield points may be restored if power is diverted to the shields. Mechanically, no mention is made of changing any other values, and it therefore has no impact on the actual PCU consumption. Narratively, you're diverting power away from auxiliary systems rather than major combat systems for a temporary performance boost. Or in the case of Overpower, pushing the ship's power system more than it was perhaps designed to be pushed.