Variant Multiclassing Archetypes


Homebrew


Hi there! I like both the Pathfinder rules for Variant Multiclassing as well as the Starfinder concept of archetypes and thought about combining both. My first idea is a Variant Multiclassing Technomancer Archetype, which obviously is not available for Technomancers. I would realy like to hear some feedback. Thanks in advance!
Alternate Class Features

2nd level Skill Synergy feat for mysticism and engineering or computers

4th level Technomantic Dabbler feat ignoring the prerequisits

6th level gain a Magic Hack available to 2nd level technomancers your effective technomancer level for this ability is equal to your ranks in mysticism, engineering or computers, whiever skill has the most ranks

9th level Practiced Technomantic Dabbler: choose a third 0-level technomancer spell that you can cast at will, a second 1st-level spell, the total number of first level spells you can cast per day remains 1/3 character levels you have and you can choose a third level technomancer spell that you can cast once per day for every 4 character levels you have.

12th level gain a Magic Hack available to 6th level technomancers
your effective technomancer level for this ability is equal to your ranks in mysticism, engineering or computers, whiever skill has the most ranks

18th level choose a third 1st-level technomancer spell, a second 2nd-level spell, the total number of second level spells you can cast per day remains 1/4 character levels you have and you can choose a third level technomancer spell that you can cast once per day for every 5 character levels you have.

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