| Toxicsyn |
To make the Solarian more like a Jedi. Instead of changing the class, I decided to add more revelation options.
2nd level Stellar Revelations
Block (Gravity): When an opponent makes a melee attack against you, as a reaction, you can spend 1 Resolve point and negate a melee attack by making a successful attack roll equal to the result of the attack roll you wish to negate. You must declare the use of this ability after the creature’s attack is announced, but before its attack roll is made. You must have a solar weapon in hand to use this ability, and you must be aware of the attack and not flat-footed.
Deflect (Photon): When an opponent makes a ranged attack against you, as a reaction, you can spend 1 Resolve point and negate a ranged attack by making a successful attack roll equal to the result of the attack roll you wish to negate. You must declare the use of this ability after the creature’s attack is announced, but before its attack roll is made. You must have a solar weapon in hand to use this ability, and you must be aware of the attack and not flat-footed.
| Toxicsyn |
Extra Stellar Revelation
You have discovered a new aspect of your abilities.
Prerequisite: Character level 3rd, Stellar revelation class feature.
Benefit: You gain one additional stellar revelation. You must meet all of the prerequisites for this stellar revelation.
Special: You can gain Extra Stellar Revelation multiple times.
| Toxicsyn |
Would you select your Revelations over something like Stellar Rush or Dark Matter which you get at lvls 2 and 4?
It depends on player choices. Not all players will select these revelations. The reason why I included these two revelations is because the class already contains a large number of Jedi abilities, and if players want to make their character more like a classic Jedi, why not give them the options to play those sort of characters.
You could argue that the player should be fighting defensively or using the total defense combat maneuver when performing these revelations. Then it be better balanced.