Melee / Ranged Combat Shenanigans


Advice


1.) Can you use a full attack action while dual-wielding both a ranged weapon and a melee weapon? In this case, say a Needler Pistol and a Dueling sword.


Pretty sure you can. It would explain some of the wording of some of the abilities like flashing strike calling out a full attack using only melee weapons


I don't see why not, although you would likely provoke an attack of opportunity. Additionally, the Multi-Weapon Fighting feat doesn't apply to a mixture of ranged and melee attacks.


Was thinking of using analgesics in a needler pistol with a melee weapon...No save... Flat footed target means -2 AC... and inability to make AoO. Easy debuff for a melee character? I dunno, still rolling the idea around.


You could take the opening volley feat for better melee the next hit after shooting?


Littlebob86 wrote:
You could take the opening volley feat for better melee the next hit after shooting?

That would be the next step, yes. The more numbers in favor, the better.


Cathulhu wrote:
Was thinking of using analgesics in a needler pistol with a melee weapon...No save... Flat footed target means -2 AC... and inability to make AoO. Easy debuff for a melee character? I dunno, still rolling the idea around.

If I'm reading this right, you shoot them with the needler, and when it hits the effect leaves them flatfooted so they can't respond with an AoO.

Unfortunately, that's not going to work. Attacks of opportunity are always resolved before the action that triggers them.

There's always the needler glove, but it's an advanced melee weapon. Which seems odd.


Remember, Opening Volley only works on the first round of combat, as written. I will be houseruling it to give its melee bonus on any round after dealing damage with a ranged attack.


Pathfinder Starfinder Society Subscriber
kadance wrote:
Remember, Opening Volley only works on the first round of combat, as written. I will be houseruling it to give its melee bonus on any round after dealing damage with a ranged attack.

In that case, you will need to modify the 9th level upgrade to the benefit that the Hit and Run soldier fighting style grants at 1st level. That upgrade lets a soldier with that fighting style use the Opening Volley feat during the first two rounds of combat instead of the first round only.


Professor Wonderment wrote:
Cathulhu wrote:
Was thinking of using analgesics in a needler pistol with a melee weapon...No save... Flat footed target means -2 AC... and inability to make AoO. Easy debuff for a melee character? I dunno, still rolling the idea around.

If I'm reading this right, you shoot them with the needler, and when it hits the effect leaves them flatfooted so they can't respond with an AoO.

Unfortunately, that's not going to work. Attacks of opportunity are always resolved before the action that triggers them.

There's always the needler glove, but it's an advanced melee weapon. Which seems odd.

For each X tier of medicinal, the target is flat footed for X rounds. So if you shoot them with a tier 2 or better analgesic, and then close to melee range, and just shoot a new target whenever you need to... or keep shooting the one thats already flat footed, and make them so in perpetua... as long as you hit.

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