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So, I'm very stoked to hear that the AP after War of the Crown is going to be Return of the Runelords, especially how I just finished running Rise only a few months ago. Since I'm now putting a critical eye in to running Shattered Star, I'd also like to give my players the chance to kill their second Runelord, which means combining Season 4 PFS mods with Shattered Star.
My question, therefore, is which PFS S4 mods should I look at including? Obviously, The Waking Rune is the capstone, but what's the lead up? Which mods should be included in order to provide the necessary narrative to realizing that a second Runelord is stirring, and they're going to have to fight him six levels lower than the heroes that fought and defeated The Claimer?

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The core arc of scenarios would be Race for the Runecarved Key, which triggers The Cultist's Kiss, which provides a lead to the Feast of Sigils. From thereon the Society goes increasingly on the offensive. In The Refuge of Time and Words of the Ancients the Society gathers some neccesities to go into The Waking Rune.
That's a lot of 7-11 scenarios. At much lower level, The Night March of Kalkamedes can do some foreshadowing while being one of the very best 1-5 adventures written for Pathfinder. In Wrath's Shadow (3-7) is another one for foreshadowing the eventual main enemies.