so whats everyone making?


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Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

A couple more:

Half-elf outlaw operative (hacker); Skill Focus in three skills, plus another feat at 1st level and a +2 to Perception; looking at Bluff, Culture, Disguise (including a Vocal Modulator), Diplomacy (Skill Focus from Adaptability), Sense Motive, Sleight of Hand, and Stealth to act as an infiltrator/spy as well as a hacker/engineer; Minor Psychic Power (psychokinetic hand) at 1st (13 Cha), Improved Combat Maneuver (Disarm) at 3rd, Combat Trick (Pull the Pin) at 4th, and Technomantic Dabbler (to get supecharge weapon) at 5th (12 Int starting, Personal Upgrade and one of the 5th level +2 increases).

Lashunta (korasha) ace pilot solarian (solar armor); Minor Psychic Power (dancing lights) for thematic appropriateness; Longarms Proficiency at 3rd, Psychic Power (comprehend languages) at 5th, Weapon Specialization (Longarms) at 7th (seeker rifle, of course), and probably Major Psychic Power (status) at 9th.

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