Needler weapons and doses


Rules Questions


I was looking for something different from the 100 credit rifle that was similar in price. I saw the needler range weapons and thought it sounded neat.

I read through all the sections mentioning doses but it does not say that one dose per shot. It talks that using a dose only works with the first successful attack with a melee weapon and that changing substances counts as reloading. It mentions under inhaled doses that one dose often takes up a 10 foot cube.

All this makes me think 1 dose per clip sounds right since the rulebook states
"This weapon or its ammunition can be filled with a drug, an injury
poison, or a medicinal compound. On a successful attack with the weapon (either the first attack if it’s a melee weapon or an attack with the relevant piece of ammunition if it’s a ranged weapon), the weapon automatically injects the target with the substance."
under the Injection trait for weapons.

If it is one dose per dart then not worth the money at all because that is super expensive. It is still expensive but since only works for successful attacks then if really bad luck then might take 2 or 3 clips to inject someone once so real bargain where might get a few hits in one clip that would make it worth having done.

I am just visualizing an ampule that is slotted into the weapon near the magazine since it says changing substances is reloading the weapon so takes a move action.


I would be extremely surprised if a future FAQ specified anything but 1 dose/round. Aside from the conceptual issue of poisoning someone with a fraction of a dose, the three injection weapons (injection glove, needler pistol, needler rifle) have three different clip sizes.

Robbgobb wrote:
If it is one dose per dart then not worth the money at all because that is super expensive.

Yeah, it is quite expensive, at least for 1st-level play. However, a needler pistol is still a good weapon without poison, at least for the cost. It's also a great enemy weapon.


Jimbles the Mediocre wrote:

I would be extremely surprised if a future FAQ specified anything but 1 dose/round. Aside from the conceptual issue of poisoning someone with a fraction of a dose, the three injection weapons (injection glove, needler pistol, needler rifle) have three different clip sizes.

Robbgobb wrote:
If it is one dose per dart then not worth the money at all because that is super expensive.
Yeah, it is quite expensive, at least for 1st-level play. However, a needler pistol is still a good weapon without poison, at least for the cost. It's also a great enemy weapon.

It might be done but at same time doesn't make sense to me unless they are changing rules about successful attack uses the poison. It is like using the inhaled poison that is a 10 foot cube per dose. I would doubt that if that was in an inhaler then I have to pump 10 cubic feet of inhaled poison into the lungs to get the effect. I suspect if I put a dose of poison in a bottle of wine that it is diluted and does not have full effects. That is why I don't think that is the intent because it specifies it only works once on a successful melee attack.

The Exchange

If a creature is weak to a specific substance, i could see a gm enjoying some creative uses.

its also seems to be a nice tool to bluff with.


GeneticDrift wrote:

If a creature is weak to a specific substance, i could see a gm enjoying some creative uses.

its also seems to be a nice tool to bluff with.

If I read things right then you could get people addicted to drugs.

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