the Assassin- An Unchained Rogue / Monk Hybrid Class


Homebrew and House Rules

Grand Lodge

Back in the ol' 3.5 days, I built a character around the Invisible Blade prestige class. It ended up being one of my favorite characters and his abilities were extremely fun and rewarding. Sadly, since we don't have that particular prestige class (and seeing as I'm not big on prestige classes anymore anyways), I decided to try and make a 20-level class to give that similar feel.
The monk and rogue seemed a perfect set to smash up and since the unchained versions are just better, I went with those. I also used a few of the abilities from the Paizo Assassin prestige class.

Assassin

Let me know what you guys think!


Assassin already exists as a PrC...

Grand Lodge

It's almost as if you didn't even read the post... *facepalm*


Your progression of sneak attacks averages out to only 1 HP more 18th level. Normal SA averages out to 35 at 19th level. I feel like it would be OK to revert to the typical progression. You could also move flurry of blades to 3rd level or so, to avoid dipping and make it a reward for sticking with the class.

I don't think that fast movement fits thematically.

I know you included the AC bonus as a nod to the monk, but I don't think it is neccessary. Light armor proficiency would work just as well. My mental picture of a fantasy RPG assassin wears armor.

Liberty's Edge

I think it's pretty good. Only change I would make is not having flurry of blades combine with two weapon fighting. Not having an accuracy penalty on a flurry and debilitating injury should be good enough. Though I would consider moving debilitating injury to 6th level.

If you do leave it in, I would at least change the language in the ability, because technically two weapon fighting doesn't allow for an extra attack, it decreases the penalties for making two attacks. That's why it's worded the way it is in the monk description.

Grand Lodge

Ciaran Barnes wrote:

Your progression of sneak attacks averages out to only 1 HP more 18th level. Normal SA averages out to 35 at 19th level. I feel like it would be OK to revert to the typical progression. You could also move flurry of blades to 3rd level or so, to avoid dipping and make it a reward for sticking with the class.

I don't think that fast movement fits thematically.

I know you included the AC bonus as a nod to the monk, but I don't think it is neccessary. Light armor proficiency would work just as well. My mental picture of a fantasy RPG assassin wears armor.

The armor-less theme actually originally comes from the Invisible Blade prestige class from 3.5. It ended up being a nice coincidence that the monk (one of the intended parent classes) got a similar ability.

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